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NPC Generator

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Advanced [show]


Cory Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat, and he perpetually has his ceremonial dagger ready. With a patchy red beard and wild red hair. He is baby faced.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Cory is combative with any and all who dare try his patience in the slightest.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Apothecary, but he got bored and became a Shoemaker. He now owns his own business.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Justice. Flaws: Disease. Bonds: Job. Occupation: Shoemaker

Voice: Nasally tone

Attributes [hide]

Cory Graeme, Male Human Bard 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)15 (+2) 17 (+3)16 (+3)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 47000 sp.


Social Check DCs


Gerald Carlton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tattered old clothes. He is bald on top and has large golden tufts of hair around his ears. His hazel unseeing eyes seem to look past you.

Personality: He is happy with his job as a Dyer. He turns his eye from what people do, preferring to live and let live. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His mother raised him in a mountain cabin. A freak accident while working with his Bookbinder father left him crippled. He then took over the family business and is one of the better Dyer for hire.

Motivation: Further expansion of business; and expand his business

Flaws: Ugly, Disease. Bonds: Job, Enemies, Nature. Occupation: Dyer

Voice: Old Prospector

Attributes [hide]

Gerald Carlton, Male Human Expert 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 19 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)12 (+1) 9 (-1)16 (+3)
Skills Persuasion +6, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 300 gp. Coral (50 gp). Black opal (1300 gp). Deep blue spinel (500 gp). Alexandrite (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Winchester, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears long strands of jet and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair is smooth and relatively long. His eyes are hazel and he is always smoking a pipe.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He has a small toy that he constantly fidgets with.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father had invested heavily in several trade routes and wanted him to inherit them. After a long history of fighting, Rolf and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is greedy

Flaws: Addict, Antagonistic. Bonds: Rich, Enemies. Occupation: Dyer

Voice: Australian accent

Attributes [hide]

Rolf Winchester, Male Human Adept 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)8 (-1) 10 (+0)13 (+1)
Skills Acrobatics +2, Athletics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 600 gp. Amethyst (60 gp). Red-brown spinel (60 gp). Rock crystal (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Wymar Shelby, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. He is physically well-built. His golden hair is cut jaggedly and amateurishly. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is overprotective of those who hire his services. Flattery will make him almost putty in your hands.

History: Gifted from a young age, Wymar studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted divine powers by his dying sister.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Selfish. Bonds: Rich, Guardian, Job. Occupation: Detective

Voice: Pirate accent

Attributes [hide]

Wymar Shelby, Male Human Aristocrat 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)14 (+2) 11 (+0)9 (-1)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 10
Languages Common, Goblin, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. Deep green spinel (110 gp). Amber (110 gp). Chrysoberyl (110 gp).


Social Check DCs


Lance Rylan, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears baggy grey pantaloons and a tan scarf. His long blonde hair is drawn into a two foot long braid. He wears large thick round spectacles.

Personality: Abrasive and pushy, he has a hard time making friends. He receives visions of the future at random moments

History: Gifted from a young age, Lance studied abroad. Lance abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Lance never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Adventurer, In love. Occupation: Guard

Voice: Sighs a lot, exhausted

Attributes [hide]

Lance Rylan, Male Human Fighter 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 44 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 16 (+3)9 (-1)
Skills Animal Handling +6, Arcana +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs

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