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NPC Generator

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Advanced [show]


Drogo Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin blue vertical stripes and brown pants. He has a slight overbite and is overall scrawny. His white hair is cut jaggedly and amateurishly. His gray eyes dart from person to person.

Personality: He snorts whenever he laughs or is feeling confident. Energy wise he seems alert and responsive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Junk Dealer and found it very stressful. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.

Motivation: Expand his business.

Ideals: Professionalism. Flaws: Disease. Bonds: Job. Occupation: Junk Dealer

Voice: Scottish accent

Attributes [hide]

Drogo Clapham, Male Human Warrior 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)13 (+1) 14 (+2)13 (+1)
Skills Persuasion +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Zircon (70 gp).


Social Check DCs


Theobald Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has styled his red hair well, parting it to the right. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He works hard and plays hard.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting brigands, the young Theobald began to lead the lost caravan. He's since become an addict/alcoholic.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Justice. Flaws: Addict, Hedonist, Mundane. Occupation: Miller

Voice: Prounounces S like Z

Attributes [hide]

Theobald Fidget, Male Human Cleric 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 6 (-2)14 (+2) 10 (+0)15 (+2)
Skills Athletics +3, Stealth +4
Senses Passive Perception 10
Languages Common, Abyssal, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp.


Social Check DCs


Godfrey Barton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is cut jaggedly and amateurishly. He has gleaming, smiling hazel eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He feeds upon the attention of others.

History: Godfrey was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. A gifted student he started as a Marshal, but he got bored and became a Engraver. He has dedicated himself to building a better village for his children.

Motivation: Wants to work out more often.

Ideals: Athletic. Bonds: Adventurer, Job, Attractive, Poor. Occupation: Engraver

Voice: Slurs words

Attributes [hide]

Godfrey Barton, Male Human Warlock 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)17 (+3) 12 (+1)15 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal, Orc, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332200000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Raymond Eastoft, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His clothes are grease stained in places. His hair is white, silky, and of moderate length. His eyes are gray and catlike.

Personality: He can speak with the recently deceased. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the east to a Bricklayer, Raymond learned a great deal about his father's area of expertise. He worked as a nervous Bricklayer and found it very stressful. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Gifted, Entrepeneur. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Bricklayer

Voice: High pitched and raspy

Attributes [hide]

Raymond Eastoft, Male Human Aristocrat 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 13 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 5 (-3)16 (+3) 12 (+1)10 (+0)
Skills Arcana +6, Investigation +6
Senses Passive Perception 11
Languages Common, Undercommon, Celestial, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 70 pp. Red garnet (70 gp). White pearl (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Nash, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this eastern man wears a weathered and beat up set of banded mail beneath an oversized black coat. He has moderate length blonde hair. This blue eyed easterner is not easily forgotten.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Charles lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Shepherd, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Ideals: Athletic, Artistic. Bonds: Attractive, Family. Occupation: Laborer

Voice: Posh accent

Attributes [hide]

Charles Nash, Male Human Aristocrat 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)16 (+3) 17 (+3)15 (+2)
Skills Deception +4, Insight +5
Senses Passive Perception 13
Languages Common, Aquan, Gnome, Druidic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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