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NPC Generator

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Advanced [show]


Thomas Sharps, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has no hair. His eyes are amber and beady.

Personality: Thomas hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. Animals are drawn to him, and he is able to talk to them.

History: He got into the Doctor business at a young age. A freak accident while working with his Actor mother left him crippled. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Artistic, Gifted. Flaws: Ugly, Disease. Bonds: Job. Occupation: Doctor

Voice: Speaks in third person

Attributes [hide]

Thomas Sharps, Male Human Bard 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)10 (+0) 17 (+3)11 (+0)
Skills Intimidation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Godfrey Brownrigg, Male Human [Permalink]

Personal [hide]

Description: A 6'1" western man, he wears a yellow shirt with thin grey vertical stripes and tan pants. His brown hair is lengthy. He has several tiny amber earrings on each ear.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Sold as a small child to a slaver, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young adult he joined a group advocating for an improvement in Human conditions. He's also a talented Body Guard, but doesn't like to broadcast it.

Motivation: To be a Body Guard again; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Racist. Bonds: Rich, Job, Mentor. Occupation: Actor

Voice: Creaky witch voice

Attributes [hide]

Godfrey Brownrigg, Male Human Adept 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)9 (-1) 10 (+0)15 (+2)
Skills Investigation +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp. 1 Climber’s kit.


Social Check DCs


Gerard Marlowe, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is dressed in earthy colors with a green and blue handkerchief worn on his right side, and is pretty ugly. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His green eyes have a joyful gleam in them most of the time.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born into a rich family. He dropped out of school to support his sick father, and resented it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and wants to raise his children well

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Rich, Family, Enemies. Occupation: Barber

Voice: Laughs frequently while speaking

Attributes [hide]

Gerard Marlowe, Male Human Aristocrat 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)12 (+1) 14 (+2)14 (+2)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Theodoric Hadley, Male Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this eastern man wears professional attire. His hair is black and very short. His eyes are blue.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is harsh and unforgiving.

History: Born to a Baker, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Theodoric and his spouse have recently divorced.

Motivation: He loathes his own lifestyle; and wants to work out more often

Ideals: Athletic. Flaws: Depressed, Antagonistic. Bonds: Attractive, Poor. Occupation: Mayor

Voice: Sleepy voice

Attributes [hide]

Theodoric Hadley, Male Human Adept 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)10 (+0) 10 (+0)8 (-1)
Skills Arcana +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 pp. Banded agate (13 gp).


Social Check DCs


Nicholas Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has green eyes.

Personality: He is calm most of the time but flees social interaction. He does not trust anyone and sleeps with one eye open.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Dilettante and was forced into it by his family.

Ideals: Athletic. Flaws: Shy, Insomniac, Disease. Bonds: Family. Occupation: Dilettante

Voice: Russian accent

Attributes [hide]

Nicholas Winterbourne, Male Human Sorcerer 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)10 (+0) 12 (+1)14 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 2300 sp.


Social Check DCs

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