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NPC Generator

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Advanced [show]


Bertram Marlee, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He is wearing a long, black, dusty cloak. He has a hunchback. He has a small bristly mustache and wavy silver hair. His brown unseeing eyes seem to look past you.

Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with finding treasure.

History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Fortune-teller and found it very stressful. He's since become an addict/alcoholic.

Motivation: Expand his business; and he desires power and/or immortality

Flaws: Ugly, Disease, Shy, Addict. Bonds: Adventurer, Job. Occupation: Fortune-teller

Voice: Sore throat, cough

Attributes [hide]

Bertram Marlee, Male Human Barbarian 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 65 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)8 (-1) 17 (+3)13 (+1)
Skills Athletics +5, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +6

Possessions: 3000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Robert Yorke, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a long, brown cloak. He has white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He exudes charisma. He is a tour de force of persuasion. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in a small village he learned the ways of the warrior from his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He has worked as a Tanner like his father before him.

Motivation: Balancing his hectic life and new Tanner responsibilities is difficult; and nothing but the best is good enough for him

Ideals: Joker, Fighting, Impeccable. Bonds: Attractive, Job. Occupation: Tanner

Voice: Booming voice

Attributes [hide]

Robert Yorke, Male Human Commoner 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)12 (+1) 14 (+2)14 (+2)
Skills Deception +5, Investigation +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 5000 sp. Rose (40 gp). Moonstone (40 gp). Blue star sapphire (1100 gp).


Social Check DCs


Clerebold Coombs, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this northern man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is greying and his face has many wrinkles. His fierce amber eyes like to dwell on things.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He misses his home and complains about the freezing weather, even in summer.

History: Clerebold was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Athletic. Flaws: Depressed. Bonds: Rich, Adventurer, Immigrant, Family. Occupation: Armorer

Voice: High pitched, excited

Attributes [hide]

Clerebold Coombs, Male Human Expert 9
Medium (6'4") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 51 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)5 (-3) 6 (-2)8 (-1)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 240 pp. Jasper (80 gp). Pink pearl (150 gp). Obsidian (11 gp). Banded agate (11 gp). Black pearl (1600 gp). Moss agate (11 gp). Amber (150 gp).


Social Check DCs


Randal Kenley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a blue shirt with thin violet vertical stripes and blue pants and is in decent physical shape. His silver hair is cut short. He has a tattooed face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He comes from a rich eastern family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Ideals: Gifted, Fighting. Bonds: Rich, Adventurer, Military. Occupation: Glassblower

Voice: Spits words with contempt

Attributes [hide]

Randal Kenley, Male Human Adept 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)9 (-1) 10 (+0)14 (+2)
Skills Acrobatics +4, History +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. White pearl (140 gp). Jet (140 gp). 1 Chain shirt. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Hugh Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is portly but not overly obese. His auburn hair is unkempt and raggedy. He wears crescent spectacles with a black brim.

Personality: Prone to second guessing himself, he comes off as nervous. Energy wise he seems alert and responsive.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents enrolled him in a Wizard school at a young age so that he could practice his martial talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark

Ideals: Professionalism, Logical. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Bricklayer

Voice: Ums and uhs a lot

Attributes [hide]

Hugh Bradshaw, Male Human Wizard 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)11 (+0) 7 (-2)12 (+1)
Skills Persuasion +3, Sleight of Hand +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 12000 cp. Jade (150 gp).


Social Check DCs

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