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NPC Generator

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Advanced [show]


Arnold Camden, Male Human [Permalink]

Personal [hide]

Description: This man wears a white vest and prefers grey and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He is muscular with a powerful set of arms. His tied-back hair is brown. He wears a mask on his face.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is skeptical of what others tell him and is slow to trust.

History: Arnold was born in the north. At a young age he loved to build and create. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's in love.

Ideals: Artistic, Persistence. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Mason

Voice: Hollow voice

Attributes [hide]

Arnold Camden, Male Human Druid 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)12 (+1) 16 (+3)14 (+2)
Skills Performance +5, Religion +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 900 gp. A delicate brass dragon egg (50 gp). Large well-done wool tapestry (300 gp). Golden circlet with four aquamarines (1000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item.


Social Check DCs


Wymar Jacobs, Male Human [Permalink]

Personal [hide]

Description: This man usually wears his grey robe and has his dagger always slung over his shoulder. He has a penchant for wearing a ring with an oversized jet on his left hand. His blonde hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: This man loves poetry and to teach people poetry more than just about anything. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He has never given up on his poetry dream.

Motivation: He is greedy; and retire the richest man in the south

Ideals: Artistic, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Navigator

Voice: Pronounces difficult words wrong

Attributes [hide]

Wymar Jacobs, Male Human Expert 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 20 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)9 (-1) 14 (+2)13 (+1)
Skills Persuasion +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 8000 sp. 1 Masterwork Heavy steel shield. 1 Darkwood Buckler. 1 Full Plate.


Social Check DCs


Drogo Woods, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears green painted combat armor at almost all times. He wears a top hat to hide his balding. His fierce green eyes like to dwell on things.

Personality: He speaks before he thinks and is too direct. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To share knowledge with the world; and to end his boredom

Ideals: Logical. Flaws: Impulsive, Mundane. Bonds: Attractive. Occupation: Guard

Voice: German accent

Attributes [hide]

Drogo Woods, Male Human Aristocrat 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)11 (+0) 9 (-1)13 (+1)
Skills Acrobatics +2, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Balimaar Harlan, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a faded coat and loose pants complete with broad hat. His red hair, when down, is lengthy. He wears a mask on his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He always tries to repair and not replace. It was this mentality that drove him into the Ruler business.

History: The child of a Armorer, who enjoyed hunting, Balimaar was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a crush on the local Armorer; and he's in love

Ideals: Opinionated, Persistence, Fighting. Bonds: Nature, Has a crush. Occupation: Ruler

Voice: Stutters

Attributes [hide]

Balimaar Harlan, Male Human Druid 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 8 (-1)8 (-1) 16 (+3)12 (+1)
Skills Insight +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 800 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Hubert Harper, Male Human [Permalink]

Personal [hide]

Description: This man wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and sports empty pouches on his belt. His black hair is thinning but still full. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is calm most of the time but flees social interaction. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Hubert was born in the north. At a young age he loved to build and create. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and money/treasure

Ideals: Gifted, Persistence. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Knight

Voice: Old Prospector

Attributes [hide]

Hubert Harper, Male Human Ranger 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 10 (+0)9 (-1) 9 (-1)16 (+3)
Skills Arcana +2, Deception +6
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 50000 cp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Gold cup set with emeralds (2000 gp).


Social Check DCs

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