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Advanced [show]


Everard Tyndall, Male Human [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Sailor does. He has a penchant for wearing a ring with an oversized sapphire on his right hand. He is bald on top and has large blonde tufts of hair around his ears. His hazel eyes peer out from beneath his broad black hat.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sailor arts, while his mother instructed him in etiquette, music and courtly manner. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 2 years.

Motivation: Further expansion of business.

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Sailor

Voice: Complex vocabulary, royal

Attributes [hide]

Everard Tyndall, Male Human Ranger 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)11 (+0) 10 (+0)16 (+3)
Skills Intimidation +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp.


Social Check DCs


Rolf Astley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He sports grey clothing, slightly heavier than average wear. He keeps his brown hair in a pixie cut. His ears are large.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is harsh and unforgiving.

History: The child of a Bookbinder, who enjoyed hunting, Rolf was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Athletic. Flaws: Ugly, Sensitive, Antagonistic. Bonds: Nature. Occupation: Unemployed

Voice: High pitched and raspy

Attributes [hide]

Rolf Astley, Male Human Druid 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)13 (+1) 11 (+0)10 (+0)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 5000 sp. Chalcedony (80 gp). Violet garnet (400 gp). White pearl (150 gp).


Social Check DCs


Tim Barclay, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is well dressed, constantly wearing a violet suit, tan shirt, and white tie. His chestnut hair is cut jaggedly and amateurishly. His amber eyes lackadaisically let the world flow into them.

Personality: Cocky and sure of himself, he believes he is the best Bellfounder born in the past three hundred years. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Tim was born the youngest of three triplets. His first spouse was a Seamstress, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He is searching for what he claims is his rightful reward.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and regain custody of his daughter

Flaws: Impulsive, Greedy. Bonds: Job, Family, Adventurer. Occupation: Bellfounder

Voice: Indian accent

Attributes [hide]

Tim Barclay, Male Human Wizard 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)13 (+1) 12 (+1)18 (+4)
Skills Medicine +4, Persuasion +7
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Kirby, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His wide-brimmed hat is riddled with cuts and holes. He has a tattooed face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of brigands; and someone believes him a fraud

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Mayor

Voice: Draws out vowels

Attributes [hide]

Lance Kirby, Male Human Expert 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 5 (-3)15 (+2) 11 (+0)8 (-1)
Skills Investigation +4, Perception +2
Senses Passive Perception 12
Languages Common, Giant, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 80 pp.


Social Check DCs


Percival Clayton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a green shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He wears a wide-brimmed hat to hide his balding. He wears large thick round spectacles.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done he does not care how it got done.

History: Percival lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Percival took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To prove his worth to the world; and find a way to reverse the transformation of his sister

Ideals: Joker, Professionalism. Flaws: Impulsive. Bonds: Family, Nature. Occupation: Mortician

Voice: Low range voice

Attributes [hide]

Percival Clayton, Male Human Adept 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)15 (+2) 12 (+1)9 (-1)
Skills Deception +2, Nature +5
Senses Passive Perception 11
Languages Common, Celestial, Goblin
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 5000 sp. 1 Average lock. 1 Silk rope.


Social Check DCs

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