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Dean Watson, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is physically well-built. His black hair is styled in orderly dreadlocks. His skin is flawless and his brown eyes scan people very quickly.

Personality: Eccentric and domineering, Dean will drive conversation. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Extrovert, Optimist, Athletic. Flaws: Disease. Bonds: Rich, Attractive. Occupation: Barber

Voice: Voice breaks

Attributes [hide]

Dean Watson, Male Human Monk 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)15 (+2) 14 (+2)7 (-2)
Skills Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Superior lock. 1 Average lock. 1 Bullseye lantern.


Social Check DCs


Justin Harper, Male Human [Permalink]

Personal [hide]

Description: He usually wears his red robe and has his ceremonial dagger always slung over his shoulder. He has a slight overbite and is overall scrawny. He has styled his golden hair well, parting it to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He would rather hide behind his crafts than deal with other people.

History: He was born in the north, but his parents moved at a very young age to the west. He has had some formal poetry training, and achieved minor success. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Adventurer, Immigrant. Occupation: Bounty Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Justin Harper, Male Human Bard 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)11 (+0) 11 (+0)7 (-2)
Skills History +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp.


Social Check DCs


Adelard Payton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He likes to wear ponchos typically of a light grey in addition to tight pants. His silver hair is styled in orderly dreadlocks. His face is scarred and worn.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is able to make almost anything out of random pieces of junk.

History: Born to a poor family in the city he treasured whatever gifts he got. Because his father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He was granted druidic powers by his dying sister.

Motivation: Someone believes him a fraud; and to pay off his debts

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Poor, Immigrant, Debt. Occupation: Bather

Voice: Can't modulate volume

Attributes [hide]

Adelard Payton, Male Human Adept 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)15 (+2) 15 (+2)12 (+1)
Skills History +4, Stealth +2
Senses Passive Perception 12
Languages Common, Druidic, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 11000 cp.


Social Check DCs


Alex Morton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears a tan shirt with thin white vertical stripes and tan pants. He wears a colorful flower in his black hair. This green eyed easterner is not easily forgotten.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He got into the Jeweler business at a young age. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He now owns his own business.

Motivation: He is unsatisfied with his job; and to pay off his debts

Ideals: Disciplined, Logical. Bonds: Attractive, Job, Debt. Occupation: Jeweler

Voice: Deep voice with rolling R's

Attributes [hide]

Alex Morton, Male Human Commoner 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 9 (-1)15 (+2)
Skills Persuasion +4
Senses Passive Perception 9
Languages Common, Sylvan, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. White pearl (160 gp). Smoky quartz (50 gp). Black pearl (600 gp). 1 Minor magic item.


Social Check DCs


Gomory Kelsey, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears rags and sports a simple walking cane. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great joy in being the best Architect in town.

History: Gomory was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gomory took refuge in the old dungeon and found the beat up flail and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Poor, Job, Nature, Adventurer, Enemies. Occupation: Architect

Voice: Pirate accent

Attributes [hide]

Gomory Kelsey, Male Human Aristocrat 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)12 (+1) 10 (+0)10 (+0)
Skills Intimidation +2, Religion +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 18000 cp.


Social Check DCs

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