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NPC Generator

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Advanced [show]


Everard Merton, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized white coat. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a cross on it. He keeps his long silver hair kept up in a rat tail. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He uses divination through singing.

History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Everard took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Optimist, Gifted. Bonds: Attractive, Poor. Occupation: Scribe

Voice: Irish accent

Attributes [hide]

Everard Merton, Male Human Adept 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)10 (+0) 10 (+0)4 (-3)
Skills Insight +2, Intimidation -1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Theobald Wallace, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is drawn into a tight pony tail with a cross scrunchie. He has hazel eyes.

Personality: He acts crazy and hedonistic. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stableman arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Flaws: Hedonist. Bonds: Adventurer, Family, Rich. Occupation: Stableman

Voice: Posh accent

Attributes [hide]

Theobald Wallace, Male Human Sorcerer 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 42 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)10 (+0) 13 (+1)8 (-1)
Skills Athletics +4, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a whip on his belt. His red hair, when down, is lengthy. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Aldous hails from a village terrorized by goblins. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud.

Ideals: Fighting, Logical. Flaws: Depressed. Bonds: Enemies, Military. Occupation: Sage

Voice: Squeaky

Attributes [hide]

Aldous Gracey, Male Human Monk 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)9 (-1) 11 (+0)11 (+0)
Skills Investigation +2, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 90000 cp. Amethyst (120 gp).


Social Check DCs


Anselm Enfield, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is portly but not overly obese. He has white hair. His gray eyes dart from person to person to random spaces in the air.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is harsh and unforgiving.

History: He was born blind and as such lacked many opportunities for work. Brilliant and gifted he never wanted to apply himself. He used his abilities to travel the world and help people.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Disease, Impulsive. Occupation: Bricklayer

Voice: American accent

Attributes [hide]

Anselm Enfield, Male Human Sorcerer 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 14 (+2)15 (+2) 10 (+0)13 (+1)
Skills Investigation +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Goblin, Elven
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Kent, Male Human [Permalink]

Personal [hide]

Description: This man dresses in brown turtlenecks beneath a white coat with black slacks. He has a penchant for wearing a ring with an oversized emerald on his right hand. His auburn hair is cut jaggedly and amateurishly. His eyes are blue and catlike.

Personality: Overbrimming with self-confidence, Cory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Philantrophist. Flaws: Mundane. Bonds: Rich, Job. Occupation: Sage

Voice: Timid voice

Attributes [hide]

Cory Kent, Male Human Monk 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)9 (-1) 10 (+0)12 (+1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. Aquamarine (1100 gp). Jade (130 gp).


Social Check DCs

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