Wymar Wilberforce, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair is lengthy. He wears crescent spectacles with a black brim.
Personality: He is calm most of the time but flees social interaction. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his 17th year, his parents were killed by a dire rats raid, leaving Wymar alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Wymar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: He wants revenge against dire rats.
Flaws: Shy, Disease, Insomniac. Bonds: Rich, Enemies. Occupation: Locksmith
Voice: Raspy
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 29 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Auran, Giant
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: 30 pp.
Hugh Marley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears skinny pants and wears a grey and brown robe with the hood down. His head has been shaved. His violet eyes dart from person to person.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. As long as the job gets done he does not care how it got done.
History: He is a Lycanthrope in disguise. Through the years after Hugh was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Hugh's father didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero.
Ideals: Athletic, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Engraver
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 41000 sp. 1 Minor magic item.
William Atterton, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Blacksmith does. His golden hair is heavily combed to the right. His blue eyes have a joyful gleam in them most of the time.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is an amazing painter.
History: William was raised in a hard working conservative environment. He has had some formal painting training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand his business; and to be a crown-heir again
Ideals: Gifted, Artistic. Flaws: Antagonistic, Ugly. Bonds: Job. Occupation: Blacksmith
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 400 gp. 1 Chain shirt.
Rolf Brent, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times, and carries shortspears. His black hair is heavily combed to the right. He has a tattooed face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He would rather hide behind his crafts than deal with other people.
History: Rolf was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He has had some formal music training, and achieved minor success. He has never given up on his music dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker, Artistic. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Blacksmith
Voice: Smooth and feminine
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 14000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Trym Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his axe. His hair is red, silky, and of moderate length. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He got into the Dyer business at a young age. He helped his father out around the business and became quite the natural. He became a Dyer soon after.
Motivation: He is unsatisfied with his job.
Ideals: Joker, Justice. Bonds: Attractive, Job. Occupation: Dyer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp).
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