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NPC Generator

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Advanced [show]


Adelard Carlyle, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is generally well dressed albeit a few years behind the times. His auburn hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Adelard lived on a farm with his mother, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. Due to his spouse's obsession with being a Sellsword they were divorced and he won custody of their son. He worked as a Sage, and he later adopted a second son.

Motivation: Marry his brother to traveling adventurers; and regain custody of his son

Ideals: Athletic. Flaws: Shy, Impulsive. Bonds: Attractive, Family. Occupation: Sage

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Adelard Carlyle, Male Human Wizard 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)12 (+1) 18 (+4)16 (+3)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 200 gp. 4 Antitoxin. 3 Holy water.


Social Check DCs


Rolf Ansley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He usually wears his red robe and has his sickle always slung over his shoulder. His silver hair is kept up in a ponytail inside a top hat. His gray unseeing eyes seem to look past you.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His relatives are trying to arrange a marriage; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Disease, Antagonistic. Bonds: Religious, Family. Occupation: Cartwright

Voice: Sighs a lot, exhausted

Attributes [hide]

Rolf Ansley, Male Human Druid 8
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 75 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)8 (-1) 14 (+2)15 (+2)
Skills Acrobatics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 300 gp. Cloth of gold vestments (50 gp). A necklace of small pink pearls (3000 gp). Silver chalice with lapis lazuli gems (50 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Fawcett, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of rapiers on his belt, each one with a ruby on the hilt. His moppish white hair is in a traditional bowl cut. His eyes are a pleasant brown.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born several months after his mother was called into army service. In his 12th year, his parents were killed by a giants raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. Some 2 years later his spouse died after the birth of his son. Heartbroken, Gerald never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He wants nothing more than to rejoin the army; and someone believes him a fraud

Ideals: Fighting, Justice. Bonds: In love, Military, Enemies. Occupation: Priest

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerald Fawcett, Male Human Monk 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)11 (+0) 9 (-1)9 (-1)
Skills Athletics +4, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 29000 sp.


Social Check DCs


Randal Blakeley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He sports a flattop hair cut. His hazel eyes have a joyful gleam in them most of the time.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Randal is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born into a rich family. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.

Motivation: He is greedy; and regain custody of his daughter

Ideals: Entrepeneur. Flaws: Cynical. Bonds: Family, Rich, Religious. Occupation: Dyer

Voice: Sounds elderly

Attributes [hide]

Randal Blakeley, Male Human Bard 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 11 (+0)14 (+2) 10 (+0)12 (+1)
Skills Animal Handling +3
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 200 gp. Moss agate (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Everly, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is wracked by social anxiety; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Attractive, Job. Occupation: Mayor

Voice: Scratchy, weak

Attributes [hide]

Raymond Everly, Male Human Barbarian 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 51 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)11 (+0) 13 (+1)10 (+0)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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