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NPC Generator

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Advanced [show]


Ernest Tindall, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears just a red suit. His auburn hair has been sun bleached extensively. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born in the south, but his parents moved at a very young age to the east. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Shy. Bonds: Poor, Immigrant, Adventurer. Occupation: Laborer

Voice: Sensual and smooth

Attributes [hide]

Ernest Tindall, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 16 (+3)17 (+3)
Skills Arcana +4, Performance +5
Senses Passive Perception 13
Languages Common, Ignan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Arnold Springfield, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears silk and lounges about seductively. His hair is red and curly. His eyes are a pleasant hazel.

Personality: He snorts whenever he laughs or is feeling confident. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised by priests from a young age. After coming to the age of reason, Arnold took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying brother.

Motivation: His religion dominates his actions.

Ideals: Gifted. Bonds: Attractive, Religious, Mentor. Occupation: Bellfounder

Voice: Jittery and nervous

Attributes [hide]

Arnold Springfield, Male Human Aristocrat 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)14 (+2) 9 (-1)11 (+0)
Skills History +4, Medicine +1
Senses Passive Perception 9
Languages Common, Aquan, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Aldous Ashley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern.

Ideals: Justice. Flaws: Ugly. Bonds: Job, Military. Occupation: Shipwright

Voice: Hard of hearing, loud

Attributes [hide]

Aldous Ashley, Male Human Druid 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)12 (+1) 11 (+0)14 (+2)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Tattersall, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a fancy white suit. His hair is chestnut, silky, and of moderate length. He has amber eyes.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is able to make almost anything out of random pieces of junk.

History: His mother raised him in a mountain cabin. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: He is greedy; and sabotage a competitor

Ideals: Gifted. Bonds: Attractive, Enemies, Nature, Job, Rich. Occupation: Server

Voice: Pirate accent

Attributes [hide]

Henry Tattersall, Male Human Bard 8
Medium (6'3") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 36 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)9 (-1) 13 (+1)14 (+2)
Skills Intimidation +5, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp.


Social Check DCs


John Shipley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His blonde hair and beard is wavy and long. This gray eyed westerner is not easily forgotten.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Locksmith for the past few years.

Motivation: He's looking for his big break.

Ideals: Disciplined. Bonds: Adventurer, Immigrant, Job. Occupation: Locksmith

Voice: Eastern European accent

Attributes [hide]

John Shipley, Male Human Barbarian 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 42 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)11 (+0) 12 (+1)9 (-1)
Skills History +3, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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