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Advanced [show]


Simon Shelby, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a brown vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his brown boots flare out at the collars. He wears his silver hair up. His ears are large.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Gifted from a young age, Simon studied abroad. Brilliant and gifted he never wanted to apply himself. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Barrister

Voice: Speaks with back of mouth

Attributes [hide]

Simon Shelby, Male Human Aristocrat 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 6 (-2)7 (-2) 12 (+1)15 (+2)
Skills Deception +4, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Norman Wellington, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is typically in his Adventurer uniform. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is business-like. He takes instructions and follows them to the letter. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He got into the Adventurer business at a young age. He helped his mother out around the business and became quite the natural. He struck the Adventurer job and began his own company from there.

Motivation: Sabotage a competitor; and expand his business

Ideals: Professionalism, Optimist. Flaws: Insomniac. Bonds: Job, Poor. Occupation: Adventurer

Voice: Deep voice with rolling R's

Attributes [hide]

Norman Wellington, Male Human Cleric 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills Animal Handling +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 200 gp. Lapis lazuli (10 gp). Jade (110 gp). Red spinel (110 gp). Zircon (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Solomon Kinsley, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has done his best to style his red hair to look like a famous performer. His face is scarred and worn.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He invites people to come help in his community garden.

History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Farmer

Voice: Sounds elderly

Attributes [hide]

Solomon Kinsley, Male Human Commoner 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)8 (-1) 15 (+2)11 (+0)
Skills Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 7000 cp. Golden yellow topaz (300 gp). Malachite (14 gp). 5 Acid flasks.


Social Check DCs


Percival Stapleton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair, when down, is lengthy. His violet eyes have a joyful gleam in them most of the time.

Personality: Eccentric and domineering, Percival will drive conversation. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He served in the navy to pay for his family's outstanding loans. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Ideals: Athletic, Extrovert. Flaws: Impulsive. Bonds: Military, Rich. Occupation: Server

Voice: Cold and demanding tone

Attributes [hide]

Percival Stapleton, Male Human Paladin 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)16 (+3) 16 (+3)15 (+2)
Skills Athletics +5, History +6
Senses Passive Perception 13
Languages Common, Gnoll, Auran, Goblin
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 20000 cp.


Social Check DCs


Ernest Thackeray, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin green vertical stripes and tan pants. His red hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Gifted from a young age, Ernest studied abroad. Brilliant and gifted he never wanted to apply himself. He was granted arcane powers by his dying brother.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Optimist, Justice, Gifted. Bonds: Adventurer. Occupation: Mercenary

Voice: Soft and melodious

Attributes [hide]

Ernest Thackeray, Male Human Commoner 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)7 (-2) 15 (+2)8 (-1)
Skills Deception +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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