Diggory Dumph, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing colorful clothing, dressed as a Healer. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was raised in a plains tribe. He dropped out of school before completing his studies. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He is compelled to act according to his religious beliefs; and he has a crush on the local sculptor
Ideals: Logical. Flaws: Ugly, Selfish. Bonds: Nature, Has a crush, Religious. Occupation: Healer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 7 (-2) | 19 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 20 pp.
Manfred Darlington, Male Human [Permalink]
Personal [hide]
Description: This northern man is dressed in an above average manner. His clothes are grease stained in places. His brown hair is still thick. He has brown eyes and a tan hat with a black feather.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: When he was but 8 years old his parents immigrated from the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Poor, Immigrant. Occupation: Slave Trader
Voice: Speaks in third person
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 9 (-1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
John Royal, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a violet wide-brimmed hat and violet clothes. He has a golden handlebar mustache and slicked back golden hair. His eyes are brown.
Personality: He likes to make people angry or surprised. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: John was born the youngest of three triplets. His childhood dream was to be a Gardener, but he was a colossal failure. He used his abilities to travel the world and help people.
Motivation: Marry his brother to traveling adventurers.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Family, Job. Occupation: Baker
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
William Mitchell, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a robe, a symbol of strength around his neck, and a shortbow on his belt. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are green.
Personality: He will rave to anyone who will listen. He is lazy and tries to find solutions quickly.
History: Born to a Crown-heir, his mother struggled to pay the bills. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insane, Lazy. Bonds: Poor. Occupation: Fletcher
Voice: Indian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 400 gp. Jade (70 gp). Onyx (70 gp). Chrysoberyl (70 gp). Silver pearl (70 gp).
Bernard Yardley, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and tan, and wears rings and necklaces with large, colorful gems. He keeps his long blonde hair kept up in a rat tail. He has a tattooed face.
Personality: Always inclined to offer people food he seems plenty friendly. Flattery will make him almost putty in your hands.
History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Brewer, but he got bored and became a Armorer. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his old friends
Ideals: Philantrophist. Flaws: Selfish. Bonds: Rich, Job, Adventurer, Slave. Occupation: Armorer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 9 (-1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!