William Kensley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'11", this man likes to wear brown tank tops with red pants. He has styled his white hair well, parting it to the left. He wears round tiny glasses practically rammed into his face.
Personality: He is very quiet and rarely speaks above a whisper. Animals are drawn to him, and he is able to talk to them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His homeland was ravaged by war and he spent much of his life rebuilding it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Flaws: Shy, PTSD. Bonds: Adventurer, Enemies. Occupation: Fortune-teller
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 7 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp. Blue sapphire (700 gp). Zircon (60 gp). Chrysoprase (60 gp).
Hubert Snape, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has relatively light skin and is very physically imposing due to his abundance of muscles. He sports a flattop hair cut. His eyes, though not visible through his cowl, are hazel.
Personality: Overbrimming with self-confidence, Hubert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born into a rich family. His family was turned out during the war. He and his family wandered north to less war torn lands. He now mingles about in high society.
Motivation: He is terrified, and will act out of fear; and wants a kiss
Ideals: Impeccable. Flaws: Fearful, PTSD. Bonds: Rich, Has a crush. Occupation: Healer
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 12 (+1) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 sp. 1 Tanglefoot bags.
Theodoric Dayton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is dressed in an above average manner. He has wavy auburn hair. He is very pretty but has cold, dead eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is lazy, self-centered, vain, and jealous.
History: When he was but 7 years old his parents immigrated from the west. Theodoric was born on a far western plains where he grew up under the tutelage of his father, an expert Butcher. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found; and marry his sister to traveling adventurers
Flaws: Shy, Selfish. Bonds: Attractive, Immigrant, Family. Occupation: Butcher
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 34 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 18 (+4) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 700 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Heward Darby, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is generally well dressed albeit a few years behind the times, and a wedding ring on his right hand. His white hair is drawn into a tight pony tail with a card scrunchie. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Heward was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Flaws: Addict, Shy. Bonds: Attractive, In love, Adventurer. Occupation: Sculptor
Voice: Loud with bravado
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 10 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 4 (-3) | 9 (-1) | 11 (+0) | 12 (+1) | 19 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 800 gp.
Thomas Carlisle, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and prefers to wear red clothing when he does not wear armor. His skin is also unnaturally pale. His moppish silver hair is in a traditional bowl cut. His eyes are blue and beady.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He always tries to repair and not replace. It was this mentality that drove him into the Farmer business.
History: He is the product a well kept family trust fund and as such has never really known need. His father was a mechanic, and taught him how to fix just about anything. He has set out to sabotage the competition.
Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it
Ideals: Persistence. Flaws: Ugly. Bonds: Job, Rich, Slave. Occupation: Farmer
Voice: Speaks in third person
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 7 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Deep blue spinel (900 gp). Violet garnet (900 gp). Deep green spinel (160 gp). Alexandrite (900 gp).
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