Anselm Garfield, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears skinny pants and wears a blue and tan robe with the hood down. He has red hair. He has gray eyes and a blue hat with a tan feather.
Personality: He is very quiet and rarely speaks above a whisper. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised in a white middle class family as the only child. Anselm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To protect his home; and he is content
Flaws: Shy, Impulsive, Mundane. Bonds: Nature, Guardian. Occupation: Mason
Voice: German accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 1100 gp. Golden pearl (80 gp). Eye agate (13 gp). Black star sapphire (1000 gp). 1 Minor magic item. 1 Minor magic item.
Miles Colby, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and white workpants. His shirt is brown, and he wears a heavy white leather apron most of the time. His hair is long and chestnut with streaks of auburn, and is pulled back with small white clips. His beard is auburn, braided, and well cared for. His eyes are a pleasant violet.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Miles took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Server job and began his own company from there.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Impeccable, Gifted. Bonds: Military, Job, Adventurer. Occupation: Server
Voice: German accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 18 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 | 2 |
Possessions: 30000 cp. 1 Minor magic item.
Frederick Quinton, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Glassblower uniform. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is knotted and matted. His face is scarred and worn.
Personality: Frederick wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He helped his father out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his absent father; and regain custody of his son
Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Job, Family. Occupation: Glassblower
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Aldous Stanton, Male Human [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across his face, he typically wears a sleeveless long coat of deep violet leather and dull tan iron scale mail. He wears his chestnut hair up in a very large beehive style do. He wears crescent spectacles with a black brim.
Personality: A skeptical and narcissistic man, Aldous's first love is himself. His second love is also himself. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He is the product a well kept family trust fund and as such has never really known need. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Impeccable, Logical. Flaws: Fearful. Bonds: Rich, Attractive. Occupation: Merchant
Voice: Australian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 43 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 10000 sp. Smoky quartz (50 gp). 1 Minor magic item. 1 Minor magic item.
Bertram Lincoln, Male Human [Permalink]
Personal [hide]
Description: He typically wears white cloth garments or leather armor. He carries with him a set of scythes, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His black hair has been sun bleached extensively. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He got into the Baker business at a young age. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels threatened by others; and sabotage a competitor
Ideals: Fighting. Flaws: Selfish, Fearful. Bonds: Job, Rich. Occupation: Baker
Voice: Relaxed voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 2000 sp. Fire opal (900 gp). Chrysoberyl (90 gp). Red garnet (90 gp). 1 Masterwork Common Melee.
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