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NPC Generator

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Advanced [show]


Gerald Sutton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man has a large tan mantle and cape that has been intricately interwoven into his white robe. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are green and he is always smoking a pipe.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is frequently practicing swordplay.

History: He was born in the south, but his parents moved at a very young age to the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Depressed. Bonds: Poor, Military, Immigrant, Mentor. Occupation: Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Gerald Sutton, Male Human Adept 8
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 60 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)15 (+2) 18 (+4)9 (-1)
Skills Stealth +3
Senses Passive Perception 14
Languages Common, Elven, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332000

Possessions: 80000 cp. Rock crystal (60 gp). Moss agate (8 gp). Peridot (60 gp). Sard (60 gp). Blue quartz (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roland Walcott, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is also unnaturally pale. He has wavy golden hair. He wears round tiny glasses practically rammed into his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: When he was but 4 years old his parents immigrated from the west. Roland was born on a far western plains where he grew up under the tutelage of his father, an expert Stableman. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Sabotage a competitor; and find a way to reverse the transformation of his brother

Ideals: Philantrophist. Flaws: Ugly, Secretive. Bonds: Family, Immigrant, Job. Occupation: Stableman

Voice: Scratchy, weak

Attributes [hide]

Roland Walcott, Male Human Aristocrat 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)10 (+0) 16 (+3)16 (+3)
Skills Animal Handling +6, Athletics +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +2

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Tattersall, Male Human [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he tends to wear a green poncho over his likewise colored trousers and shirt. His long auburn hair reaches down to his waist. His face is covered beneath a completely black helmet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. As long as the job gets done he does not care how it got done.

History: He was born to loving parents in a slum to the east. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Doesn't want to be a Unemployed and was forced into it by his family.

Ideals: Professionalism, Gifted. Flaws: Emotional. Bonds: Poor. Occupation: Unemployed

Voice: Sighs a lot, exhausted

Attributes [hide]

Gomory Tattersall, Male Human Wizard 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)11 (+0) 13 (+1)14 (+2)
Skills Athletics +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 40 pp.


Social Check DCs


Gerald Clifford, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of shortbows, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has styled his auburn hair well, parting it to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Further he is a bit of a stoner and is frequently out of it.

History: Gerald was born in the east. At a young age he loved to build and create. He went to a religious school and was inspired by the priests there in charitable deeds. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting, Persistence. Flaws: Greedy, Addict. Bonds: Religious. Occupation: Sailor

Voice: Pirate accent

Attributes [hide]

Gerald Clifford, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)13 (+1) 13 (+1)9 (-1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 40000 sp. Azurite (5 gp). Hematite (5 gp). Blue star sapphire (1000 gp). Amber (90 gp).


Social Check DCs


Dustin Weld, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a small bristly mustache and wavy silver hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Dustin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dustin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Poor, Attractive. Occupation: Ploughman

Voice: High pitched and raspy

Attributes [hide]

Dustin Weld, Male Human Commoner 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 15 (+2)11 (+0) 18 (+4)14 (+2)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 6000 sp.


Social Check DCs

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