Raymond Kitchur, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears baggy green pantaloons and a brown scarf. His hair is greying and his face has many wrinkles. His hazel eyes dart from person to person.
Personality: Aggressive, abrasive, and angry, Raymond embodies much of what other species detest in the Humans. He also hits on women, regardless of circumstances.
History: Born in the south to a Blacksmith, Raymond learned a great deal about his father's area of expertise. Cursed with unlife at a very young age, Raymond has worked very hard to control his curse. He has drifted from career to career and currently works as a Blacksmith.
Motivation: He has a crush on the local Roofer; and sabotage a competitor
Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Has a crush, Job. Occupation: Blacksmith
Voice: Spits words with contempt
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp. Alexandrite (200 gp).
Theobald Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a long blonde beard, and similarly colored long hair. His eyes are brown and beady.
Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with his god.
History: His parents moved while he was still in utero so he is the first generation to be born here. He has had some formal painting training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and he is greedy
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Rich, Religious, Immigrant. Occupation: Shipwright
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 43 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 17 (+3) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 1100 gp. Amber (160 gp). Blue quartz (11 gp). Freshwater pearl (11 gp). Onyx (60 gp). 1 Minor magic item.
Kody Remington, Male Human [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, he is an attractive figure. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his silver hair down. His eyes are blue and he is always smoking a pipe.
Personality: He is fixated on the number 97. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Sold as a small child to a wizard, Kody was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and money/treasure
Flaws: Insane. Bonds: Attractive, Military, Mentor, Rich. Occupation: Sellsword
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 9 (-1) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 8000 sp.
Richard Harlan, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a faded coat and loose pants complete with top hat. His brown hair is slicked back into a classic pompadour. His thin eyebrows rest above his beady blue eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He moves from town to town, unable to find a place to settle.
Motivation: Revenge.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Enemies. Occupation: Ruler
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 13 (+1) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
Possessions: 6000 sp.
Robert Morton, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a butterfly on it. His red hair is smooth and relatively long. His green unseeing eyes seem to look past you.
Personality: Eccentric and domineering, Robert will drive conversation. He is harsh and unforgiving.
History: When he was but 3 years old his parents immigrated from the west. Robert was born on a far western mountains where he grew up under the tutelage of his father, an expert Navigator. He has never given up on his dancing dream.
Motivation: To unite with his sister.
Ideals: Extrovert, Artistic. Flaws: Disease, Antagonistic. Bonds: Immigrant. Occupation: Navigator
Voice: Raspy
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 9 (-1) | 10 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +2
Possessions: Just what you see.
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