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NPC Generator

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Advanced [show]


Norman Gracey, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fitting clothing which further accentuates his frame. His auburn hair is styled in orderly dreadlocks. His hazel eyes dart from person to person.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Norman was born the youngest of three triplets. His childhood dream was to be a Ruler, but he was a colossal failure. Due to his spouse's obsession with being a Ruler they were divorced and he won custody of their daughter. He worked as a Dyer, and he later adopted a second daughter.

Motivation: To pay off his debts; and balancing his hectic life and new dyer responsibilities is difficult

Ideals: Joker. Bonds: Attractive, Enemies, Family, Job, Debt. Occupation: Dyer

Voice: Pronounces O like U

Attributes [hide]

Norman Gracey, Male Human Cleric 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)11 (+0) 12 (+1)16 (+3)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 6000 sp. Banded agate (16 gp). Star rose quartz (40 gp).


Social Check DCs


Patrick Washington, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is styled in orderly dreadlocks. His eyes are hazel and beady.

Personality: He never swears and excessively uses polite adverbs when speaking. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Patrick was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Mason responsibilities is difficult.

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Job. Occupation: Mason

Voice: Sensual and smooth

Attributes [hide]

Patrick Washington, Male Human Monk 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 12 (+1)13 (+1)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Adelard Enfield, Male Human [Permalink]

Personal [hide]

Description: This northern man wears skinny pants and wears a grey and brown robe with the hood down. His clothes are grease stained in places. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Performer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Hedonist, Ugly. Bonds: Poor, Immigrant. Occupation: Performer

Voice: Hollow voice

Attributes [hide]

Adelard Enfield, Male Human Wizard 8
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 44 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)8 (-1) 14 (+2)8 (-1)
Skills Medicine +5, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp.


Social Check DCs


Richard Middleton, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. His blonde hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Richard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Richard was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better village for his children.

Motivation: Meet up once more with his childhood friend.

Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Poor, Adventurer. Occupation: Courier

Voice: Timid voice

Attributes [hide]

Richard Middleton, Male Human Rogue 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)10 (+0) 15 (+2)14 (+2)
Skills Athletics +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 14000 cp. Bloodstone (30 gp). Rock crystal (30 gp).


Social Check DCs


Bertram Branson, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a tight fitting grey shirt and pants. His black hair is unkempt and raggedy. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a small toy that he constantly fidgets with.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Performer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.

Motivation: He is greedy; and to pay off his debts

Flaws: Ugly, Addict, Secretive. Bonds: Poor. Occupation: Performer

Voice: Low range voice

Attributes [hide]

Bertram Branson, Male Human Commoner 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)17 (+3) 12 (+1)14 (+2)
Skills Athletics +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Gnome, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp.


Social Check DCs

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