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Nicholas Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is dressed in earthy colors with a white and grey handkerchief worn on his left side. Beneath his clothing is a huge mess of scar tissue. He sports a long golden beard, and similarly colored long hair. His fierce green eyes like to dwell on things.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also is a firm believer in the manly ideal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Detective soon after.

Motivation: His relatives are trying to arrange a marriage; and he is unsatisfied with his job

Ideals: Disciplined. Flaws: Impulsive. Bonds: Slave, Attractive, Job, Family. Occupation: Detective

Voice: Ums and uhs a lot

Attributes [hide]

Nicholas Lindsay, Male Human Ranger 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 50000 cp. Amethyst (80 gp). Red garnet (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of scimitars, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His auburn hair and beard is wavy and long. His eyes, though not visible through his cowl, are amber.

Personality: Odo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is an amazing painter.

History: Born to a poor family in the city he treasured whatever gifts he got. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting, Impeccable, Gifted. Bonds: Poor, Religious. Occupation: Bather

Voice: Mumbles to self between sentences

Attributes [hide]

Odo Hallewell, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)11 (+0) 12 (+1)8 (-1)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 4 Smokesticks. 3 Alchemist’s fire. 1 Everburning torch.


Social Check DCs


Godfrey Axton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of rapiers on his belt, each one with a aquamarine on the hilt. With bright blonde hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is content; and to find somewhere to settle down

Ideals: Fighting, Justice, Gifted. Flaws: Insane, Mundane. Occupation: Map Maker

Voice: Aggressive tone

Attributes [hide]

Godfrey Axton, Male Human Rogue 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)15 (+2) 15 (+2)13 (+1)
Skills History +5, Religion +5
Senses Passive Perception 12
Languages Common, Draconic, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 3000 sp.


Social Check DCs


Rolf Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears just a black suit. He carries with him a set of maces on his belt, each one with a aquamarine on the hilt. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Body Guard, but he got bored and became a Priest. He inherited the family business which he has now maintained for 14 years.

Motivation: To end his boredom; and wants to open a new tavern

Ideals: Fighting, Optimist. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Priest

Voice: Soft and mumbly

Attributes [hide]

Rolf Hadley, Male Human Barbarian 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)17 (+3) 14 (+2)12 (+1)
Skills History +5, Investigation +5
Senses Passive Perception 12
Languages Common, Draconic, Gnome, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Masterwork Heavy wooden shield.


Social Check DCs


Percival Conway, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fancy grey suit. His hair is cut close to his head. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He acts crazy and hedonistic. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a poor family in the city he treasured whatever gifts he got. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying brother.

Motivation: To end his boredom; and he is wracked by social anxiety

Ideals: Philantrophist, Gifted. Flaws: Hedonist. Bonds: Attractive, Immigrant, Poor. Occupation: Junk Dealer

Voice: Gruff and masculine

Attributes [hide]

Percival Conway, Male Human Cleric 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)15 (+2) 17 (+3)15 (+2)
Skills Religion +4, Stealth +4
Senses Passive Perception 13
Languages Common, Ignan, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 400 gp.


Social Check DCs

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