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NPC Generator

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Advanced [show]


Odo Badger, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his scythe. His right leg appears badly burned and disfigured. His white hair is heavily combed to the right. His fierce blue eyes like to dwell on things.

Personality: He is irascible and easily irritated. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was granted druidic powers by his dying brother.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Mayor

Voice: Posh accent

Attributes [hide]

Odo Badger, Male Human Ranger 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)11 (+0) 11 (+0)11 (+0)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp. Star rose quartz (60 gp). Deep green spinel (160 gp).


Social Check DCs


Everard Carlton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing colorful clothing, dressed as a Laborer. His long black hair reaches down to his waist. He has several tiny opal earrings on each ear.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now travels the world, in search of power and loot.

Motivation: Find a way to reverse the transformation of his sister; and he is greedy

Ideals: Persistence, Entrepeneur. Bonds: Rich, Immigrant, Adventurer, Family. Occupation: Laborer

Voice: Hard of hearing, loud

Attributes [hide]

Everard Carlton, Male Human Adept 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)15 (+2) 10 (+0)12 (+1)
Skills Athletics +5, Deception +4
Senses Passive Perception 10
Languages Common, Undercommon, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 5000 sp. Azurite (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs and is in decent physical shape. His long black hair reaches down to his waist. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Hugh grew up listening to his father's many stories. Hugh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker. Flaws: Impulsive. Bonds: Poor, Attractive, Adventurer. Occupation: Miner

Voice: Jamaican accent

Attributes [hide]

Hugh Birkenhead, Male Human Sorcerer 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)17 (+3) 10 (+0)13 (+1)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 10
Languages Common, Celestial, Halfling, Giant
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466530000

Possessions: 100 gp. Black star sapphire (1000 gp). Fiery yellow corundum (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear brown clothing when he does not wear armor, and sports empty pouches on his belt. He has done his best to style his golden hair to look like a famous performer. He has a tattooed face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. The war was a terrible time for him, and Anselm does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Since then, he has sought to make the best of life.

Motivation: He desires power and/or immortality; and his relatives are trying to arrange a marriage

Ideals: Impeccable, Optimist. Flaws: Depressed. Bonds: Military, Family, Adventurer. Occupation: Beggar

Voice: Low rumbling, strings words together

Attributes [hide]

Anselm Cholmondeley, Male Human Paladin 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)11 (+0) 14 (+2)15 (+2)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 19000 cp. Tiger eye turquoise (5 gp).


Social Check DCs


Henry Hastings, Male Human [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a blue scarf. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His silver hair is long and unkept. His eyes are green.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: When he was but 5 years old his parents immigrated from the north. A freak accident while working with his Engraver father left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Ugly, Insomniac, Disease. Bonds: Immigrant. Occupation: Carpenter

Voice: Speaks like tongue is numb

Attributes [hide]

Henry Hastings, Male Human Warlock 9
Medium (6'4") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 58 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)15 (+2) 14 (+2)14 (+2)
Skills Animal Handling +5, Investigation +5
Senses Passive Perception 12
Languages Common, Druidic, Terran
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322222

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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