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Advanced [show]


Norman Bradford, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and he perpetually has his ceremonial dagger ready. His chestnut hair is lengthy and is close to two feet long. His fierce blue eyes like to dwell on things.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born to a pair of adventurers, Norman grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Fighting. Flaws: Greedy. Bonds: Rich, Has a crush, Adventurer. Occupation: Spice Merchant

Voice: Prounounces S like Z

Attributes [hide]

Norman Bradford, Male Human Rogue 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)13 (+1) 12 (+1)17 (+3)
Skills Deception +5, Nature +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. Sardonyx (50 gp). Aquamarine (600 gp). Fiery yellow corundum (500 gp). Tiger eye turquoise (15 gp). 1 Minor magic item.


Social Check DCs


Hunter Dryden, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is renowned for his bright black suits and hats. He keeps his brown hair in a flapper bob. He has several tiny jet earrings on each ear.

Personality: Hunter wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born several months after his mother was called into army service. A freak accident while working with his Armorer mother left him crippled. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often.

Ideals: Athletic, Disciplined, Justice. Flaws: Disease. Bonds: Rich, Military. Occupation: Bather

Voice: Speaks in third person

Attributes [hide]

Hunter Dryden, Male Human Ranger 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 11 (+0)14 (+2) 17 (+3)13 (+1)
Skills Deception +4, Insight +6
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. Carnelian (70 gp). Bloodstone (70 gp). Rose (70 gp). Tourmaline (140 gp).


Social Check DCs


Aldous Clare, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a brown tunic with tan highlights, and long grey pants that bunch up around his shoes. His hair is golden, silky, and of moderate length. His amber eyes are passionate and lively.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Aldous was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. Aldous abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now spends his time doing works of charity.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Philantrophist. Bonds: Attractive, Adventurer, Poor, Family. Occupation: Interpreter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Aldous Clare, Male Human Rogue 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)13 (+1) 9 (-1)16 (+3)
Skills Athletics +6, Nature +4
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gilbert Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in an above average manner. He keeps his golden hair in a pixie cut. His fierce hazel eyes like to dwell on things.

Personality: He has always had a great fascination with Human culture. He does not believe in violence as a means to an end. He is a dedicated Mason but believes his peers are too gung-ho.

History: His parents moved while he was still in utero so he is the first generation to be born here. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Pacifist. Flaws: Racist. Bonds: Attractive, Immigrant, Job. Occupation: Mason

Voice: High pitched and raspy

Attributes [hide]

Gilbert Cumberbatch, Male Human Commoner 8
Medium (5'3") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 27 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)13 (+1) 9 (-1)11 (+0)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +4

Possessions: 300 gp. Freshwater pearl (11 gp). Golden yellow topaz (300 gp). Violet garnet (300 gp). Rock crystal (30 gp). Black opal (1100 gp). Black pearl (300 gp).


Social Check DCs


Kody Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is renowned for his bright pastel suits and hats. He keeps his auburn hair in a flapper bob. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: This man loves music and to teach people music more than just about anything. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He is greedy; and money/treasure

Ideals: Athletic, Artistic, Gifted. Flaws: Addict, Antagonistic. Bonds: Rich. Occupation: Scribe

Voice: Raspy

Attributes [hide]

Kody Staurheim, Male Human Monk 8
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 64 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)7 (-2) 9 (-1)7 (-2)
Skills Athletics +4, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +2

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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