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Advanced [show]


Reynard Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown tunic with green highlights, and long blue pants that bunch up around his shoes. His chestnut hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. Recently the stress of being a Mayor has made it difficult for him to sleep.

Motivation: He'd like to take his coworkers down a peg; and wishes to resurrect an old love

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Military, Job, In love. Occupation: Mayor

Voice: Dark and ominous

Attributes [hide]

Reynard Hornsby, Male Human Ranger 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 10 (+0)16 (+3) 10 (+0)15 (+2)
Skills Animal Handling +3, Arcana +6
Senses Passive Perception 10
Languages Common, Celestial, Gnoll, Druidic
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Dayton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black vest and prefers tan and white shirts. His boots appear to have been at one point steel toed but are quite worn down. With a patchy black beard and wild black hair. He has several tiny jet earrings on each ear.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with finding treasure.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Shoemaker

Voice: Uses sign language

Attributes [hide]

Rolf Dayton, Male Human Adept 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)15 (+2) 9 (-1)17 (+3)
Skills Nature +5, Performance +6
Senses Passive Perception 9
Languages Common, Abyssal, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp.


Social Check DCs


Heward Yorke, Male Human [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He is dressed in a clean brown cloak covering his clean studded leather. He has dyed his greying silver hair a little too much giving a sharp silver color. His green eyes are passionate and lively.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Around other people he will do his best to conceal his emotions and appear jolly.

History: He is the product a well kept family trust fund and as such has never really known need. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south.

Ideals: Optimist, Entrepeneur. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Sellsword

Voice: Prounounces S like Z

Attributes [hide]

Heward Yorke, Male Human Adept 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +5, Animal Handling +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 500 gp. Moss agate (16 gp). Golden yellow topaz (1500 gp). 1 Minor magic item.


Social Check DCs


Gilbert Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a worn and beaten armor. He has a golden handlebar mustache and slicked back golden hair. His ears are large.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He also hits on women, regardless of circumstances.

History: Gilbert hails from a village terrorized by dire rats. He moved from fad to fad and when he turned 15 he discovered music. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gilbert was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He would like to get married and retire.

Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Enemies, Has a crush. Occupation: Bounty Hunter

Voice: Irish accent

Attributes [hide]

Gilbert Trowbridge, Male Human Sorcerer 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)14 (+2) 7 (-2)9 (-1)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Undercommon, Infernal
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 8000 sp. Silver comb with moonstones (100 gp). A silver and pearl hairclip (80 gp). Brass mug with jade inlays (300 gp).


Social Check DCs


Bertram Blakely, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a pastel poncho over his likewise colored trousers and shirt. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Disease. Bonds: Job, Military, Adventurer. Occupation: Navigator

Voice: Spits words with contempt

Attributes [hide]

Bertram Blakely, Male Human Commoner 9
Medium (5'3") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 10 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)19 (+4) 10 (+0)13 (+1)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 10
Languages Common, Sylvan, Draconic, Aquan, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 40 pp. Silver comb with moonstones (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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