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NPC Generator

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Advanced [show]


Wymar Skelton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'2" and is well dressed, constantly wearing a pastel suit, red shirt, and brown tie. His head has been shaved. He wears large thick round spectacles.

Personality: He is overprotective of those who hire his services. He also is a firm believer in the manly ideal.

History: He was raised in a white middle class family as the only child. While studying, he fell in love. They married and had a son. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and to prove his worth to the world

Flaws: Ugly, Impulsive, Mundane. Bonds: Guardian, In love. Occupation: Sailor

Voice: Hollow voice

Attributes [hide]

Wymar Skelton, Male Human Commoner 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)5 (-3) 17 (+3)13 (+1)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +4

Possessions: 900 gp.


Social Check DCs


Lewis Ashton, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With bright silver hair and a scraggly beard. He has gleaming, smiling blue eyes.

Personality: He is overprotective of those who hire his services. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Lewis has worked very hard to control his curse. Recently the stress of being a Apothecary has made it difficult for him to sleep.

Motivation: To get a good night's sleep; and further expansion of business

Flaws: Disease, Insomniac. Bonds: Attractive, Guardian, Job. Occupation: Apothecary

Voice: Booming voice

Attributes [hide]

Lewis Ashton, Male Human Adept 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)15 (+2) 9 (-1)14 (+2)
Skills Acrobatics +2, Arcana +4
Senses Passive Perception 9
Languages Common, Auran, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Good lock. 1 Silk rope. 1 Good lock.


Social Check DCs


Odo Browning, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He prefers to wear brown clothing when he does not wear armor. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes have a joyful gleam in them most of the time.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Odo was born the youngest of three triplets. One day when Odo was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Odo was heart-stricken from the event, and his mother started working long hours to provde for them. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and doesn't want to be a painter and was forced into it by his family

Ideals: Joker. Flaws: PTSD. Bonds: Family, Adventurer. Occupation: Painter

Voice: Speaks through clenched teeth

Attributes [hide]

Odo Browning, Male Human Commoner 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)8 (-1) 14 (+2)12 (+1)
Skills Insight +4, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp.


Social Check DCs


Balimaar Browning, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is well dressed, but even with his fine clothing he looks run-down. His hair is short and chestnut. His fierce violet eyes like to dwell on things.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the west to a Ploughman, Balimaar learned a great deal about his mother's area of expertise. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Ploughman for hire.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and balancing his hectic life and new ploughman responsibilities is difficult

Ideals: Persistence, Logical. Flaws: Fearful. Bonds: Job, Debt. Occupation: Ploughman

Voice: Australian accent

Attributes [hide]

Balimaar Browning, Male Human Sorcerer 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)13 (+1) 16 (+3)10 (+0)
Skills Animal Handling +5, Religion +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 300 gp. Iolite (80 gp). Azurite (4 gp). 1 Minor magic item.


Social Check DCs


Gunter Deighton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his golden hair in a flapper bob. His thin eyebrows rest above his beady gray eyes.

Personality: He has always had a great fascination with Human culture. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Carpenter mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Human compassion.

Ideals: Entrepeneur. Flaws: Ugly, Racist, Disease. Bonds: Rich. Occupation: Unemployed

Voice: Dutch accent

Attributes [hide]

Gunter Deighton, Male Human Druid 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)11 (+0) 15 (+2)12 (+1)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 100 gp.


Social Check DCs

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