Charles Clive, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He wears his hair in dreadlocks. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: The child of southern immigrants he idolized his mother. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: He wants to get laid.
Flaws: Ugly, Shy. Bonds: Has a crush, Immigrant. Occupation: Sellsword
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 3 Antitoxin. 3 Antitoxin. 2 Acid flasks.
William Dalton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he tends to wear a large brown jacket. His auburn hair and beard is wavy and long. His gray unseeing eyes seem to look past you.
Personality: He is mildly Human supremacist, though he does not identify as such. The war was a terrible time for him, and William does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying sister.
Motivation: A strong sense of loyalty to Human people; and he feels kind of lost in life
Ideals: Gifted. Flaws: Disease, Racist, Depressed. Bonds: Attractive, Military. Occupation: Banker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 30 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 11 (+0) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 60 pp. Bloodstone (70 gp).
William Emsworth, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear pastel clothing when he does not wear armor. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a dagger on it. His long black hair is drawn into a two foot long braid. His amber eyes lackadaisically let the world flow into them.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He got into the Assassin business at a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. After a long history of fighting, William and his spouse have recently divorced.
Motivation: Doesn't want to be a Assassin and was forced into it by his family; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist, Extrovert. Flaws: Antagonistic. Bonds: Job, Rich, Family. Occupation: Assassin
Voice: American accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 16 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Infernal
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 400 gp.
Aldous Marleigh, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear black clothing when he does not wear armor. His hair is greying and his face has many wrinkles. His amber eyes peer out from beneath his top black hat.
Personality: He loves telling others what to do and how they should feel about things. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: The child of northern immigrants he idolized his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and wants to raise his children well
Ideals: Athletic, Opinionated, Artistic. Bonds: Family, Immigrant, Adventurer. Occupation: Knight
Voice: Smooth and feminine
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 17 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: Just what you see.
Drogo Cromwell, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears light armors faded through time and improper care, and his gloved hand is found clutching a shortspear. He has moderate length black hair. He is baby faced.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has all his life been fascinated with singing.
History: He is a Slaad in disguise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He inherited the family business which he has now maintained for 3 years.
Motivation: Wants to open a new tavern; and he's looking for his big break
Ideals: Artistic. Flaws: Shy. Bonds: Adventurer, Job. Occupation: Cartwright
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 4000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
