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NPC Generator

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Advanced [show]


Bertram Rylan, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is drawn into a tight pony tail with a rose scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born on a small isolated farm. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Flaws: Antagonistic. Bonds: Adventurer, Rich, Nature, Attractive. Occupation: Gardener

Voice: Pronounces O like U

Attributes [hide]

Bertram Rylan, Male Human Fighter 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 30 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)8 (-1) 11 (+0)9 (-1)
Skills Perception +3, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Langdon, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear green pants and tee shirts. He has a chestnut handlebar mustache and slicked back chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy and tries to find solutions quickly.

History: Aldous was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. Through the years after Aldous was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Aldous's mother didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend.

Flaws: Ugly, Antagonistic, Lazy. Bonds: Poor, Adventurer. Occupation: Stableman

Voice: Farmer accent

Attributes [hide]

Aldous Langdon, Male Human Bard 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)17 (+3) 7 (-2)11 (+0)
Skills Investigation +6, Persuasion +3
Senses Passive Perception 8
Languages Common, Infernal, Gnome, Orc
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 500 gp. Blue sapphire (800 gp). Golden yellow topaz (600 gp). Deep blue spinel (600 gp). Bloodstone (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Thornton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He wears a tight fitting brown shirt and pants. His hair is golden and curly. His face is scarred and worn.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: The child of southern immigrants he idolized his mother. When Geoffrey reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has set out to sabotage the competition.

Motivation: Expand his business.

Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant, Military. Occupation: Ruler

Voice: Eastern European accent

Attributes [hide]

Geoffrey Thornton, Male Human Monk 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 11 (+0)14 (+2) 16 (+3)17 (+3)
Skills Insight +5, Nature +4
Senses Passive Perception 13
Languages Common, Draconic, Terran
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: Just what you see.


Social Check DCs


Ernest Blankley, Male Human [Permalink]

Personal [hide]

Description: This man is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft black waves gently in the breeze. He has a penchant for wearing a ring with an oversized amber on his right hand. He has a long black beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Calm and collected, he is a well trained Doctor. He is used to getting what he wants. In part because he is a meticulous planner.

History: A powerful brothel owner made him what he is. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He struck the Doctor job and began his own company from there.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Professionalism. Flaws: Insane. Bonds: Rich, Job, Mentor. Occupation: Doctor

Voice: Australian accent

Attributes [hide]

Ernest Blankley, Male Human Bard 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 15 (+2)10 (+0) 12 (+1)12 (+1)
Skills Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Alexandrite (500 gp). Alexandrite (500 gp). Brown-green garnet (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a tan top hat and tan clothes. He carries with him a set of flails, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His black hair is smooth and relatively long. He is baby faced.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in a small village he learned the ways of the warrior from his father. His parents enrolled him in a Druid school at a young age so that he could practice his divine talents. He's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: He wants revenge against brigands; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Fighting, Gifted. Flaws: Depressed, Fearful. Bonds: Job, Enemies. Occupation: Server

Voice: Old Prospector

Attributes [hide]

Charles Marleigh, Male Human Druid 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Aquan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs

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