Peter Kendal, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears a black vest and prefers white and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a hunchback. He wears his red hair up. He has violet eyes and a black hat with a white feather.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born to loving parents in a slum to the west. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love.
Ideals: Disciplined. Flaws: Ugly, Racist. Bonds: In love, Poor. Occupation: Fletcher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 18 (+4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven, Terran, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp.
Wymar Melancon, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he very much looks the part of a Beggar. His chestnut hair is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is able to make almost anything out of random pieces of junk.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He wants revenge against goblins.
Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Beggar
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 60 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. Rhodochrosite (15 gp).
Henry Harrington, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a long, grey cloak. He wears a deerstalker hat to cover his moderate length white hair. He has gleaming, smiling brown eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Henry was raised in a hard working conservative environment. He was taken from his home at a very young age. He has since lost track of the people in his past.
Motivation: He has money and likes to spend it; and he is currently in port desperately looking for someone to get him out
Ideals: Justice. Bonds: Attractive, Slave, Job, Family, Rich. Occupation: Miner
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 17 (+3) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 600 gp.
Dean Hadleigh, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is short and blonde. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is business-like. He takes instructions and follows them to the letter. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Dean was born with his mother's beautiful face. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Fighting, Athletic, Professionalism. Flaws: Fearful. Bonds: Rich, Attractive. Occupation: Farmer
Voice: Timid voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 8 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 8 (-1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Superior lock. 1 Average lock. 1 Simple lock.
Balimaar Darlington, Male Human [Permalink]
Personal [hide]
Description: A 5'5" eastern man, he usually wears his brown robe and has his trident always slung over his shoulder. He wears a top hat to hide his balding. He wears a mask on his face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His father raised him in a mountain cabin. Balimaar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is untrained/undisciplined, which makes him dangerous.
Motivation: Someone believes him a fraud; and to end his boredom
Flaws: Mundane, Insane. Bonds: Military, Nature, Enemies. Occupation: Ploughman
Voice: Pronounces O like U
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 20 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Halfling, Draconic, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 800 gp. Alexandrite (200 gp). Aquamarine (200 gp). Red garnet (140 gp). Obsidian (6 gp). 1 Minor magic item. 1 Minor magic item.
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