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Advanced [show]


Anthony Rylan, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He usually wears his black robe and has his shield always slung over his shoulder. His black hair is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Banker, his mother struggled to pay the bills. Anthony abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Sage

Voice: Spanish accent

Attributes [hide]

Anthony Rylan, Male Human Ranger 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)7 (-2) 14 (+2)10 (+0)
Skills History +0, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 800 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Dryden, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his long white hair kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He always tries to repair and not replace. It was this mentality that drove him into the Shipwright business.

History: His parents moved while he was still in utero so he is the first generation to be born here. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Persistence. Bonds: Rich, Attractive, Immigrant, Mentor. Occupation: Shipwright

Voice: Whispers

Attributes [hide]

Gilbert Dryden, Male Human Sorcerer 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 1 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 7 (-2)15 (+2) 10 (+0)15 (+2)
Skills History +5, Stealth +5
Senses Passive Perception 10
Languages Common, Sylvan, Auran
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: Just what you see.


Social Check DCs


Roger Harper, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and has a large tan mantle and cape that has been intricately interwoven into his brown robe. He is bald on top and has large golden tufts of hair around his ears. His fierce brown eyes like to dwell on things.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is skeptical of what others tell him and is slow to trust.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When Roger reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and wishes to resurrect an old love

Ideals: Passionate, Gifted. Flaws: Ugly, Shy. Bonds: Military. Occupation: Scribe

Voice: High pitched and raspy

Attributes [hide]

Roger Harper, Male Human Wizard 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 22 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)10 (+0) 11 (+0)15 (+2)
Skills Arcana +3, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 300 gp. Tiger eye turquoise (13 gp). Amethyst (40 gp). Azurite (13 gp).


Social Check DCs


Trey Brixton, Male Human [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his black robe. His skin is fair and his fingers are delicate and long. His hair is greying and his face has many wrinkles. His face is scarred and worn.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Trey is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He served in the navy to pay for his family's outstanding loans. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has since lost track of the people in his past.

Motivation: To reunite with his absent father.

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Family, Military. Occupation: Sage

Voice: Squeaky

Attributes [hide]

Trey Brixton, Male Human Commoner 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp.


Social Check DCs


Wymar Tickle, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a grey costume with the symbols of his god on his torso. His hair is long and auburn with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. He has green eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Brilliant and gifted he never wanted to apply himself. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he wants revenge against illithids

Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Adventurer, Enemies. Occupation: Baker

Voice: Shortens vowels

Attributes [hide]

Wymar Tickle, Male Human Ranger 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)12 (+1) 16 (+3)11 (+0)
Skills Animal Handling +5, Deception +2
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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