Drogo Everleigh, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears rags and sports a simple walking cane, and is pretty ugly. His white hair is still thick. He has a dull look in his brown eyes.
Personality: He speaks before he thinks and is too direct. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Drogo hails from a village terrorized by drow. His first spouse was a Knight, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.
Motivation: A deep hatred of drow; and doesn't want to be a carpenter and was forced into it by his family
Flaws: Ugly, Impulsive, Shy. Bonds: Poor, Enemies, Family. Occupation: Carpenter
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 200 gp. An abacus with copper, silver and gold markers (140 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Finely wrought small gold bracelet (30 gp). 1 Minor magic item. 1 Minor magic item.
Aldous Bradshaw, Male Human [Permalink]
Personal [hide]
Description: This malnourished man likes to wear ponchos typically of a light white in addition to tight pants. His hair is black and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: His tongue was cut out and he uses sign language. He does not trust anyone and sleeps with one eye open.
History: He was raised in a island tribe. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A strong sense of loyalty to Human people; and to get a good night's sleep
Flaws: Disease, Insomniac, Racist. Bonds: Poor, Attractive, Nature. Occupation: Masseuse
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Ignan, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp.
Bertram Gresham, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is slicked back into a classic pompadour. His eyes are likewise violet.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He enjoys reading and quiet.
History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Meet up once more with his childhood friend; and he is unsatisfied with his job
Ideals: Logical. Flaws: Selfish. Bonds: Mentor, Job, Adventurer. Occupation: Sailor
Voice: Irish accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 10 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1300 sp. 1 Masterwork Uncommon Weapon.
Jocelyn Yeardley, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and yellow handkerchief worn on his right side, and carries scimitars. His brown hair is greasy and uncared for. He wears a mask on his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born in a small forest village. Cursed with lycanthropy at a very young age, Jocelyn has worked very hard to control his curse. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker. Flaws: Ugly, Disease. Bonds: Religious, Nature. Occupation: Navigator
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 10 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
Simon Chester, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is smooth and relatively long. His skin is flawless and his amber eyes scan people very quickly.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is skeptical of what others tell him and is slow to trust.
History: He was born at the edge of vast desert. Simon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Adventurer, Nature. Occupation: Stableman
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 30 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: Sardonyx (20 gp). White pearl (120 gp). Aquamarine (1300 gp). Blue sapphire (500 gp).
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