Gerard Clinton, Male Human [Permalink]
Personal [hide]
Description: This man wears baggy yellow pantaloons and a violet scarf. He has a penchant for wearing a ring with an oversized emerald on his right hand. His brown hair is slicked back into a classic pompadour. His amber eyes dart from person to person to random spaces in the air.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Since then, he has sought to make the best of life.
Motivation: He is greedy.
Ideals: Optimist, Fighting. Flaws: Fearful, Disease. Bonds: Rich. Occupation: Weaver
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 11000 cp.
Bertram Southey, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He has a slight overbite and is overall scrawny. He has wavy silver hair. He has hazel eyes and a white hat with a black feather.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Around other people he will do his best to conceal his emotions and appear jolly.
History: He comes from a rich eastern family. Like his mother and his sister before him, after school he went straight into learning to become a Miner. He now mingles about in high society.
Motivation: Marry his sister to traveling adventurers; and to unite with his sister
Flaws: Antagonistic, Shy. Bonds: Attractive, Rich, Job, Family. Occupation: Miner
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 16 (+3) | 17 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Halfling, Celestial
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. Red garnet (90 gp). Jet (90 gp). Jade (90 gp).
Ernest Bentley, Male Human [Permalink]
Personal [hide]
Description: He wears dull black sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a dagger on it. He keeps his auburn hair in a flapper bob. His violet eyes peer out from beneath his feathered black hat.
Personality: He likes to make people angry or surprised. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Ernest was born with his mother's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To prove his worth to the world; and he is compelled to act according to his religious beliefs
Flaws: Antagonistic, Impulsive. Bonds: Religious, Attractive, Adventurer. Occupation: Brewer
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Gnome, Giant
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +6
Possessions: 100 pp.
Gunter Marlowe, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tan trousers with brown and green striped suspenders. He wears various colorful collared shirts. His hair, while still mostly golden, has prominent grey streaks. He is baby faced.
Personality: Gunter is depressed about a lot of things. He tends to be a nihilist. He enjoys reading and quiet.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Gunter has worked very hard to control his curse. He left for the east, certain he would find work there.
Motivation: To get a good night's sleep.
Ideals: Logical. Flaws: Depressed, Disease, Insomniac. Bonds: Immigrant. Occupation: Laborer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 700 gp. Alexandrite (1600 gp). Banded agate (8 gp). Emerald (1600 gp). Emerald (1600 gp).
Gerard Ashton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'6". He wears a robe, a symbol of his god around his neck, and a axe on his belt. His hair is red and very short. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is happy with his job as a Shoemaker. He turns his eye from what people do, preferring to live and let live. He is lazy and tries to find solutions quickly.
History: Gifted from a young age, Gerard studied abroad. He was taken as a slave by a traveling circus and forced to perform He ran away from his former home and has been making his living as a Shoemaker for the past few years.
Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and sabotage a competitor
Ideals: Fighting, Gifted. Flaws: Lazy. Bonds: Job, Slave. Occupation: Shoemaker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 45 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 7 (-2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 800 gp. Red-brown spinel (140 gp).
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