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Advanced [show]


Dean Tattersall, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears grey leather gloves, a grey jacket, and tight pants. His red hair is greasy and uncared for. He wears crescent spectacles with a black brim.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He believes the world needs to unite to get rid of giants once and for all.

History: Born in the east to a Roofer, Dean learned a great deal about his father's area of expertise. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has set out to sabotage the competition.

Motivation: Revenge; and many giants want him driven away

Ideals: Justice. Flaws: Ugly. Bonds: Enemies, Job, Immigrant. Occupation: Roofer

Voice: Italian accent

Attributes [hide]

Dean Tattersall, Male Human Ranger 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)12 (+1) 13 (+1)8 (-1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gilbert Quinton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he very much looks the part of a Dyer. He sports a long black beard, and similarly colored long hair. He wears crescent spectacles with a black brim.

Personality: He exudes charisma. He is a tour de force of persuasion. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is unsatisfied with his job; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Shy. Bonds: Job, Attractive, Nature. Occupation: Dyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gilbert Quinton, Male Human Warrior 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 7 (-2)11 (+0) 17 (+3)13 (+1)
Skills Arcana +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Coral (40 gp). Peridot (20 gp).


Social Check DCs


Heward Tattersall, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is constantly adorned with expensive silk clothing, often dyed in bright yellow and green, and wears rings and necklaces with large, colorful gems. With bright auburn hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 14th year, his parents were killed by a illithids raid, leaving Heward alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Heward was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He wants revenge against illithids.

Ideals: Joker, Logical. Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies. Occupation: Masseuse

Voice: Mumbles to self between sentences

Attributes [hide]

Heward Tattersall, Male Human Expert 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)10 (+0) 12 (+1)12 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Theodoric Stratford, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear brown tank tops with green pants, and sports empty pouches on his belt. He sports a long auburn beard, and similarly colored long hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. The war was a terrible time for him, and Theodoric does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Interpreter arts, while his mother instructed him in etiquette, music and courtly manner. When Theodoric reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: Money/treasure.

Flaws: Shy, Depressed. Bonds: Attractive, Military, Rich. Occupation: Interpreter

Voice: Indian accent

Attributes [hide]

Theodoric Stratford, Male Human Barbarian 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 11 (+0)14 (+2)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Red spinel (80 gp). Blue star sapphire (400 gp). Fire opal (400 gp). Violet garnet (1100 gp). 1 Minor magic item.


Social Check DCs


Balimaar Langston, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man typically wears green cloth garments or leather armor. His blonde hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Like his mother and his brother before him, after school he went straight into learning to become a Marshal. He then took over the family business and is one of the better Marshal for hire.

Motivation: Wants to open a new tavern; and he has a rivalry with the church that dominates his actions

Ideals: Joker. Flaws: Ugly. Bonds: Military, Religious, Job. Occupation: Marshal

Voice: Middle-eastern accent

Attributes [hide]

Balimaar Langston, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)13 (+1) 6 (-2)10 (+0)
Skills Insight +0, Survival +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Darkwood Shield. 1 Banded mail.


Social Check DCs

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