Ralf Jacobs, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears grey painted combat armor at almost all times. He wears a broad hat to cover his moderate length auburn hair. His green eyes are passionate and lively.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born several months after his mother was called into army service. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero.
Flaws: Selfish, Insane. Bonds: Adventurer, Military. Occupation: Miner
Voice: Hollow voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1200 sp.
Trym Barclay, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'2" and usually wears his white robe and has his pickaxe always slung over his shoulder. His right hand appears badly burned and disfigured. His hair is black and curly. His ears are large.
Personality: He is almost excessively polite to everyone, even when angry. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born in a small forest village. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To unite with his brother.
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Engraver
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 25 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 50000 cp. Blue sapphire (1100 gp). Red garnet (140 gp).
Conrad Garfield, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is renowned for his bright red suits and hats. He has a small bristly mustache and wavy auburn hair. He has several tiny opal earrings on each ear.
Personality: Cocky and sure of himself, he believes he is the best Ruler born in the past three hundred years. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Conrad was born in the north. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted from career to career and currently works as a Ruler.
Motivation: He has money and likes to spend it; and further expansion of business
Ideals: Persistence. Flaws: Impulsive. Bonds: Immigrant, Rich, Job, Military. Occupation: Ruler
Voice: Thin and wheezing
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Goblin
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
Jocelyn Merton, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears black leather gloves, a black jacket, and tight pants. He wears his hair in dreadlocks. He wears large thick round spectacles.
Personality: Confrontational and typically high on some drug or another. The war was a terrible time for him, and Jocelyn does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Stylist mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army
Flaws: Ugly, Addict, Depressed, Disease. Bonds: Military. Occupation: Baker
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 48 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Draconic, Druidic
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +5
Possessions: 1400 gp. Red garnet (150 gp). Chalcedony (70 gp). Iolite (70 gp). Black star sapphire (1600 gp). Aquamarine (1600 gp). White pearl (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Solomon Wade, Male Human [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, he is an attractive figure. He wears a lot of dark rich colors, with gold accents. His hair is short and golden. His half smiles and gray eyes are beguiling and draw you in.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in the west his family was never financially stable. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Solomon took refuge in the old dungeon and found the beat up glaive and armor he uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Solomon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for him; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Impeccable, Fighting. Bonds: Attractive, Nature, Poor. Occupation: Servant
Voice: Gruff and masculine
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 11 (+0) | 18 (+4) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Abyssal, Infernal
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +5
Possessions: Azurite (16 gp). Star rose quartz (50 gp). Star ruby (500 gp). Red garnet (50 gp).
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