Hubert Thackeray, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a brown cloak and cross-gartered grey stockings. He is an epitome of beauty. With a patchy red beard and wild red hair. He has violet eyes.
Personality: He is calm most of the time but flees social interaction. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Hubert lived on a farm with his mother, near the main road leading to a nearby town. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has been saving his money to try and buy his brother's freedom.
Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Attractive, Family. Occupation: Doctor
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 11 (+0) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Half-Plate.
Wymar Bradly, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tattered old clothes. His auburn hair is greasy and uncared for. He has several tiny jet earrings on each ear.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is obsessed with a lost civilization.
History: Born in a small village he learned the ways of the warrior from his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk.
Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Banker
Voice: Sensual and smooth
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Odo Leighton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Beneath his clothing is a huge mess of scar tissue. His blonde hair is greasy and uncared for. His eyes are violet and catlike.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He uses divination through singing.
History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Dyer, but he was a colossal failure. He's also a talented Dyer, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Ugly, Terse. Bonds: Rich, Slave, Job. Occupation: Painter
Voice: Draws out vowels
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 10 (+0) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Druidic, Abyssal, Aquan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. Jade (90 gp). Moss agate (6 gp). Azurite (6 gp). Chrysoberyl (90 gp).
Chad Bing, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears red cloth garments or leather armor. He has a very tight haircut. His eyes are gray and he is always smoking a pipe.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion
Ideals: Athletic. Flaws: Antagonistic. Bonds: Nature, Adventurer, Mentor. Occupation: Crown-heir
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 61 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Infernal, Elven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +6
Possessions: Just what you see.
Gerard Whitby, Male Human [Permalink]
Personal [hide]
Description: This man wears dull violet sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case, and sports empty pouches on his belt. His white hair is unkempt and raggedy. His blue eyes are slightly larger than normal.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Gerard hails from a village terrorized by brigands. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gerard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he wants revenge against brigands
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies. Occupation: Detective
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Terran, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 11000 cp. Sardonyx (30 gp). Coral (40 gp).
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