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NPC Generator

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Advanced [show]


Tim Easton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with blue pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are gray and beady.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He invites people to come help in his community garden.

History: Tim lived on a farm with his father, near the main road leading to a nearby town. Over the years he perfected his riding and shooting skills. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his absent father; and marry his brother to traveling adventurers

Ideals: Philantrophist. Flaws: Ugly, Secretive. Bonds: Family, Nature. Occupation: Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

Tim Easton, Male Human Cleric 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)13 (+1) 9 (-1)12 (+1)
Skills Acrobatics +3, Animal Handling +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs


Anselm Thornton, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His skin is also unnaturally pale. With a patchy brown beard and wild brown hair. His violet unseeing eyes seem to look past you.

Personality: He dislikes all the random violence that takes place in the west. He does not trust anyone and sleeps with one eye open.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Anselm has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends; and retire the richest man in the west

Ideals: Entrepeneur, Pacifist. Flaws: Ugly, Disease, Insomniac. Occupation: Stableman

Voice: Jittery and nervous

Attributes [hide]

Anselm Thornton, Male Human Adept 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Nature +4, Stealth +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 800 gp.


Social Check DCs


Bertram Hampton, Male Human [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair is thinning but still full. He is baby faced.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is lazy, self-centered, vain, and jealous.

History: Born in the south to a Bricklayer, Bertram learned a great deal about his mother's area of expertise. His childhood dream was to be a Sage, but he was a colossal failure. In the meantime he has taken over work as a Bricklayer and occasionally as a mercenary.

Motivation: Further expansion of business; and to be a sage again

Flaws: Terse, Selfish. Bonds: Job, Adventurer. Occupation: Bricklayer

Voice: Sounds elderly

Attributes [hide]

Bertram Hampton, Male Human Commoner 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)14 (+2) 16 (+3)11 (+0)
Skills Insight +6, Performance +3
Senses Passive Perception 13
Languages Common, Aquan, Abyssal
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4

Possessions: 900 gp. Alexandrite (1300 gp). Blue quartz (14 gp).


Social Check DCs


Clerebold Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries a battered crossbow and tarnished longbow as well. His hair is brown and very short. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a great chef.

History: When he was but 4 years old his parents immigrated from the north. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Fighting, Philantrophist, Gifted. Bonds: Adventurer, Immigrant. Occupation: Mercenary

Voice: Jittery and nervous

Attributes [hide]

Clerebold Kendall, Male Human Rogue 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 19 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 9 (-1)8 (-1) 13 (+1)11 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1

Possessions: Brass mug with jade inlays (600 gp). Black velvet mask with numerous citrines (90 gp).


Social Check DCs


Anthony Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears brown painted combat armor at almost all times. His white hair is kept up in a ponytail inside a top hat. He wears crescent spectacles with a black brim.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Flattery will make him almost putty in your hands.

History: Anthony hails from a village terrorized by giants. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 14 years.

Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Selfish. Bonds: Enemies, Job. Occupation: Beggar

Voice: Australian accent

Attributes [hide]

Anthony Staurheim, Male Human Bard 9
Medium (6'6") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 63 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)13 (+1) 11 (+0)12 (+1)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123332

Possessions: 70 pp. Azurite (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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