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Simon Bradley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in earthy colors with a brown and black handkerchief worn on his left side. His silver hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Simon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His first spouse was a Unemployed, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to unite with his sister

Ideals: Disciplined, Justice. Bonds: Family, Poor, Adventurer. Occupation: Merchant

Voice: Low range voice

Attributes [hide]

Simon Bradley, Male Human Wizard 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)13 (+1) 10 (+0)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 50 pp. Golden yellow topaz (600 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Raymond Enfield, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a black coat over a yellow low-cut shirt, and a wide-brimmed hat upon his head. His golden hair is drawn into a tight pony tail with a rose scrunchie. His gray eyes lackadaisically let the world flow into them.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He uses divination through singing.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He used his abilities to travel the world and help people.

Motivation: To unite with his brother; and his relatives are trying to arrange a marriage

Ideals: Disciplined, Gifted, Philantrophist. Bonds: Poor, Family. Occupation: Sailor

Voice: Australian accent

Attributes [hide]

Raymond Enfield, Male Human Bard 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 7 (-2)10 (+0) 15 (+2)8 (-1)
Skills Athletics +3, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 8000 cp.


Social Check DCs


Gomory Kitchur, Male Human [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. He is bald on top and has large chestnut tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is business-like. He takes instructions and follows them to the letter. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the south to a Hunter, Gomory learned a great deal about his father's area of expertise. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He tends to his Hunter job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Hunter responsibilities is difficult.

Ideals: Professionalism, Gifted. Flaws: Ugly, Insane. Bonds: Job. Occupation: Hunter

Voice: Timid voice

Attributes [hide]

Gomory Kitchur, Male Human Ranger 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)15 (+2) 10 (+0)9 (-1)
Skills Insight +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Sylvan, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp.


Social Check DCs


Dustin Copeland, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is generally well dressed albeit a few years behind the times. His golden hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: While he acts the brute, he is far gentler than he would appear. Animals are drawn to him, and he is able to talk to them.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His first spouse was a Server, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Server they were divorced and he won custody of their son. He worked as a Mayor, and he later adopted a second son.

Motivation: He seems to be bored by most things; and his relatives are trying to arrange a marriage

Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Mayor

Voice: Forgets to breathe while speaking

Attributes [hide]

Dustin Copeland, Male Human Sorcerer 8
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 45 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 10 (+0)8 (-1)
Skills Athletics +4, Deception +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126665

Possessions: 200 gp.


Social Check DCs


Godfrey Sheldon, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears suspenders and red workpants. His shirt is pastel, and he wears a heavy red leather apron most of the time. His hair is greying and his face has many wrinkles. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He is the product a well kept family trust fund and as such has never really known need. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and nothing but the best is good enough for him

Ideals: Philantrophist, Impeccable. Bonds: Adventurer, Rich. Occupation: Sellsword

Voice: Jittery and nervous

Attributes [hide]

Godfrey Sheldon, Male Human Wizard 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)15 (+2) 14 (+2)9 (-1)
Skills Arcana +4, Insight +4
Senses Passive Perception 12
Languages Common, Celestial, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp.


Social Check DCs

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