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Gerard Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, and he perpetually has his glaive ready. His hair is chestnut and very short. His green eyes dart from person to person to random spaces in the air.

Personality: He never swears and excessively uses polite adverbs when speaking. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He ran away from his former home and has been making his living as a Mercenary for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Optimist. Bonds: Job, Poor, Religious. Occupation: Mercenary

Voice: Prounounces S like Z

Attributes [hide]

Gerard Mitchell, Male Human Expert 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 48 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 18 (+4)12 (+1) 9 (-1)15 (+2)
Skills Performance +5
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 500 gp.


Social Check DCs


Trey Appleton, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His white hair is styled in orderly dreadlocks. His eyes are amber and he is always smoking a pipe.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is skeptical of what others tell him and is slow to trust.

History: Born in the east his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better village for his children.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Bather

Voice: Indian accent

Attributes [hide]

Trey Appleton, Male Human Monk 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills Intimidation +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Trowbridge, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination. He is muscular with a powerful set of arms. His chestnut hair is kept up in a ponytail inside a small hat. His amber eyes dart from person to person to random spaces in the air.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Patrick grew up listening to his father's many stories. Patrick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality.

Ideals: Fighting, Joker. Flaws: Insane, Hedonist. Bonds: Adventurer. Occupation: Crown-heir

Voice: Slow speaker

Attributes [hide]

Patrick Trowbridge, Male Human Bard 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)17 (+3) 14 (+2)9 (-1)
Skills Athletics +4, History +6
Senses Passive Perception 12
Languages Common, Druidic, Halfling, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 900 gp.


Social Check DCs


Gilbert Bentley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is kept up in a ponytail inside a small hat. His fair skin shows little sign of his aristocratic breeding.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: His father raised him in a mountain cabin. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Some 10 years later his spouse died after the birth of his son. Heartbroken, Gilbert never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love; and he is a bit of a kleptomaniac

Ideals: Optimist. Flaws: Secretive. Bonds: Attractive, In love, Nature. Occupation: Barrister

Voice: Sore throat, cough

Attributes [hide]

Gilbert Bentley, Male Human Barbarian 8
Medium (6'2") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 58 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)10 (+0) 11 (+0)11 (+0)
Skills Deception +3, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 900 gp. A necklace of small pink pearls (1000 gp).


Social Check DCs


Charles Vance, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor. His skin is fair and his fingers are delicate and long. He wears his golden hair up in a very large beehive style do. He has green eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a ruthless business man, a trait he acquired from his mother.

History: Charles was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Farmer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 7 years.

Motivation: He wants revenge against gnolls; and wants to open a new tavern

Ideals: Opinionated, Entrepeneur. Bonds: Job, Poor, Enemies. Occupation: Farmer

Voice: Scratchy, weak

Attributes [hide]

Charles Vance, Male Human Barbarian 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 30 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)16 (+3) 15 (+2)10 (+0)
Skills Athletics +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Giant
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +5

Possessions: 70 pp.


Social Check DCs

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