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Advanced [show]


Richard Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he very much looks the part of a Herbalist. He is bald on top and has large white tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is able to make almost anything out of random pieces of junk.

History: He was born at the edge of vast desert. His arcane abilities were realized during a raid on his village. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Herbalist

Voice: Loud with bravado

Attributes [hide]

Richard Tewksbury, Male Human Warrior 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Deception +4, Medicine +3
Senses Passive Perception 11
Languages Common, Sylvan, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Smoky quartz (70 gp). Red-brown spinel (60 gp). 1 Half-Plate.


Social Check DCs


Solomon Warwick, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is an epitome of beauty. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised in a plains tribe. Through the years after Solomon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Solomon's mother didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Secretive, Antagonistic. Bonds: Rich, Attractive, Mentor, Nature. Occupation: Shipwright

Voice: Booming voice

Attributes [hide]

Solomon Warwick, Male Human Wizard 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)10 (+0) 9 (-1)14 (+2)
Skills Arcana +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp.


Social Check DCs


Shane Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. He carries with him a set of kukris on his belt, each one with a amber on the hilt. His red hair is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: His tongue was cut out and he uses sign language. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He served in the navy to pay for his family's outstanding loans. While studying, he fell in love. They married and had a daughter. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Shane never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love; and he feels threatened by others

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: In love, Military. Occupation: Junk Dealer

Voice: Aggressive tone

Attributes [hide]

Shane Brandon, Male Human Adept 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 14
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)14 (+2) 16 (+3)12 (+1)
Skills Perception +6, Performance +4
Senses Passive Perception 14
Languages Common, Celestial, Druidic
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 1100 gp. Gold dragon comb with red garnet eye (300 gp). Embroidered silk and velvet mantle with numerous moonstones (2300 gp). A delicate silver chain set with a tourmaline (30 gp). Sapphire pendant on gold chain (2300 gp).


Social Check DCs


Balimaar Kelsey, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He wears a brown shirt with thin blue vertical stripes and pastel pants, and his gloved hand is found clutching a axe. He sports a long black beard, and similarly colored long hair. His eyes are blue and he is always smoking a pipe.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He does not believe in violence as a means to an end. He is a dedicated Painter but believes his peers are too gung-ho.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Sorcerer school at a young age so that he could practice his martial talents. He has achieved small success as a Painter.

Motivation: Expand his business; and retire the richest man in the west

Ideals: Pacifist, Gifted, Entrepeneur. Flaws: Racist. Bonds: Job. Occupation: Painter

Voice: Farmer accent

Attributes [hide]

Balimaar Kelsey, Male Human Sorcerer 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)13 (+1) 14 (+2)18 (+4)
Skills Stealth +5, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gunter Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow coat over a black low-cut shirt, and a top hat upon his head. He carries a battered crossbow and tarnished hammer as well. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is business-like. He takes instructions and follows them to the letter. As long as the job gets done he does not care how it got done.

History: He got into the Animal Trainer business at a young age. His father was a soldier and died while he was still young. Gunter was left his father's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Fighting, Professionalism. Flaws: Insane. Bonds: Job, Military. Occupation: Animal Trainer

Voice: Excited and jittery

Attributes [hide]

Gunter Marlowe, Male Human Aristocrat 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 12 (+1)15 (+2)
Skills Insight +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Ignan, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 600 gp.


Social Check DCs

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