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NPC Generator

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Advanced [show]


Conrad Lindsey, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a lot of dark rich colors, with gold accents. His white hair, when down, is lengthy. This amber eyed southerner is not easily forgotten.

Personality: Confrontational and typically high on some drug or another. He is a font of random trivia from the lore and stories he has discovered

History: Born in the south to a Barkeep, Conrad learned a great deal about his mother's area of expertise. When Conrad reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult.

Ideals: Logical. Flaws: Addict. Bonds: Attractive, Job, Military. Occupation: Barkeep

Voice: Low rumbling, strings words together

Attributes [hide]

Conrad Lindsey, Male Human Expert 9
Medium (6'5") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 64 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)11 (+0) 15 (+2)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 150 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Harlow, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has relatively dark skin and is very physically imposing due to his abundance of muscles. His red hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is almost excessively polite to everyone, even when angry. Animals are drawn to him, and he is able to talk to them.

History: Born to a Miller, his father struggled to pay the bills. His father was a soldier and died while he was still young. Hugh was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Military. Occupation: Interpreter

Voice: Timid voice

Attributes [hide]

Hugh Harlow, Male Human Barbarian 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 8 (-1)14 (+2) 16 (+3)13 (+1)
Skills Insight +5, Nature +4
Senses Passive Perception 13
Languages Common, Aquan, Terran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 8000 cp. Aquamarine (400 gp). 7 Acid flasks. 3 Smokesticks.


Social Check DCs


Roger Garrick, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down. He has a penchant for wearing a ring with an oversized ruby on his left hand. He has shaved his head bald. He has amber eyes and a green hat with a blue feather.

Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. A true patriot, Roger would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a pair of adventurers, Roger grew up listening to his mother's many stories. His family was turned out during the war. He and his family wandered west to less war torn lands. He has drifted from career to career and currently works as a Fortune-teller.

Motivation: To be a Navigator again.

Flaws: PTSD. Bonds: Rich, Job, Military, Adventurer. Occupation: Fortune-teller

Voice: Strong lisp

Attributes [hide]

Roger Garrick, Male Human Warlock 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 53 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 18 (+4)17 (+3) 14 (+2)14 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Undercommon, Abyssal, Druidic
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 500 gp.


Social Check DCs


Randal Cotton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tattered old clothes. He wears his golden hair up in a very large beehive style do. His ears are large.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He invites people to come help in his community garden.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.

Motivation: His religion dominates his actions.

Ideals: Philantrophist. Flaws: Ugly, Terse. Bonds: Religious. Occupation: Carpenter

Voice: Low rumbling, strings words together

Attributes [hide]

Randal Cotton, Male Human Aristocrat 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)8 (-1) 9 (-1)14 (+2)
Skills Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp.


Social Check DCs


Geoffrey Oakley, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with tan highlights, and long white pants that bunch up around his shoes. He carries with him a set of crossbows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His white hair is singed and shortened. He wears crescent spectacles with a black brim.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and wants to open a new tavern

Ideals: Fighting. Flaws: Ugly, Selfish, Disease. Bonds: Enemies, Job. Occupation: Gardener

Voice: Sounds elderly

Attributes [hide]

Geoffrey Oakley, Male Human Rogue 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)17 (+3) 11 (+0)12 (+1)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Druidic, Abyssal, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 60 pp. 3 Smokesticks. 1 Everburning torch.


Social Check DCs

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