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Advanced [show]


Solomon Digby, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears just a yellow suit, marred by beers. His golden hair is thinning but still full. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He always tries to repair and not replace. It was this mentality that drove him into the Herbalist business.

History: Born in a small village he learned the ways of the warrior from his mother. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Persistence, Fighting. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Herbalist

Voice: Slurs words

Attributes [hide]

Solomon Digby, Male Human Cleric 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)9 (-1) 13 (+1)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Everard Adley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a tan poncho over his likewise colored trousers and shirt. His hair is silver and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. As long as the job gets done he does not care how it got done.

History: He was born into a rich family. When Everard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Joker, Professionalism. Flaws: Insane. Bonds: Rich, Military. Occupation: Servant

Voice: High pitched and raspy

Attributes [hide]

Everard Adley, Male Human Barbarian 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 44 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Alexandre Harley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing the road beaten gear of a warrior. His chestnut hair is kept up in a ponytail inside a top hat. His eyes are brown and he is always smoking a pipe.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a logical person and will generally grow upset if things defy logic and science.

History: Alexandre was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He worked as a nervous Bricklayer and found it very stressful. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Fighting, Logical. Flaws: Selfish. Bonds: Poor, Job, Adventurer. Occupation: Bricklayer

Voice: Tuts and clicks tongue

Attributes [hide]

Alexandre Harley, Male Human Cleric 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)15 (+2) 7 (-2)17 (+3)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 8
Languages Common, Giant, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gunter Ainsley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a well pressed and immaculate suit (or dress). His hair is long and golden with streaks of brown, and is pulled back with small tan clips. His beard is brown, braided, and well cared for. This green eyed easterner is not easily forgotten.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a bit of a xeno-phobe, disliking non-Humans.

History: Gifted from a young age, Gunter studied abroad. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Human compassion.

Ideals: Athletic, Gifted, Entrepeneur. Flaws: Shy, Racist. Occupation: Interpreter

Voice: Prounounces S like Z

Attributes [hide]

Gunter Ainsley, Male Human Expert 9
Medium (6'1") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 42 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)12 (+1) 9 (-1)17 (+3)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 160 pp. Hematite (11 gp). Star rose quartz (20 gp). Moonstone (20 gp). Moss agate (11 gp). Deep green spinel (90 gp). 1 Minor magic item.


Social Check DCs


Kyle Tickle, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear white clothing when he does not wear armor. He wears his blonde hair up. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Aggressive, abrasive, and angry, Kyle embodies much of what other species detest in the Humans. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his father. There was a wharf not far from home where he often wandered off to fish. He is searching for what he claims is his rightful reward.

Motivation: Further expansion of business; and expand his business

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature, Job. Occupation: Sculptor

Voice: Italian accent

Attributes [hide]

Kyle Tickle, Male Human Wizard 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)16 (+3) 15 (+2)9 (-1)
Skills Intimidation +1, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp. Red spinel (90 gp).


Social Check DCs

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