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Alexandre Ashley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in collared shirts and wears a proper scarf over his head. He wears his white hair down. His eyes are hazel and he is always smoking a pipe.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Alexandre lived on a farm with his father, near the main road leading to a nearby town. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alexandre fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Family, Religious. Occupation: Animal Trainer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Alexandre Ashley, Male Human Druid 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 62 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)13 (+1) 14 (+2)13 (+1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Halsey, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is braided into rings. His eyes are gray and he is always smoking a pipe.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He believes the world needs to unite to get rid of gnolls once and for all.

History: He got into the Adventurer business at a young age. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now owns his own business.

Motivation: To be a Barber again.

Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Enemies, Job. Occupation: Adventurer

Voice: Speaks like tongue is numb

Attributes [hide]

Trey Halsey, Male Human Commoner 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)14 (+2) 13 (+1)7 (-2)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. White opal (600 gp). 2 Tanglefoot bags. 1 Antitoxin.


Social Check DCs


Gunter Astley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a slight overbite and is overall scrawny. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady blue eyes.

Personality: He can speak with the recently deceased. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born a particularly ugly child, much to the horror of his parents. His father had invested heavily in several trade routes and wanted him to inherit them. He has set out to sabotage the competition.

Motivation: To clean up the streets; and money/treasure

Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Rich, Job, Guardian. Occupation: Mercenary

Voice: Spits words with contempt

Attributes [hide]

Gunter Astley, Male Human Commoner 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)8 (-1) 10 (+0)14 (+2)
Skills Medicine +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 40 pp. Chalcedony (70 gp). Onyx (70 gp).


Social Check DCs


Dustin Westcott, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears very tight pants and wife beaters, though occasionally he sports a red coat. His red hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Dustin was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Dustin's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Forgetful. Bonds: Attractive, Poor. Occupation: Animal Trainer

Voice: Gruff and masculine

Attributes [hide]

Dustin Westcott, Male Human Monk 8
Medium (5'1") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)11 (+0) 15 (+2)13 (+1)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1600 gp.


Social Check DCs


Odo Deighton, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He wears an entirely red suit with green socks and a vest with buckled shoes. His hair is always cut to a buzz. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. As long as the job gets done he does not care how it got done.

History: He was raised in a desert tribe. His family was turned out during the war. He and his family wandered north to less war torn lands. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor.

Ideals: Passionate, Professionalism. Flaws: PTSD. Bonds: Attractive, Nature. Occupation: Blacksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Odo Deighton, Male Human Aristocrat 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)9 (-1) 17 (+3)11 (+0)
Skills Deception +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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