Hugh Kensley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is knotted and matted. He wears an eyepatch.
Personality: He is a hateful person. He taunts others and blames them for his problems. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in the south to a Servant, Hugh learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Servant for the past few years.
Motivation: Wants to open a new tavern; and balancing his hectic life and new servant responsibilities is difficult
Flaws: Ugly, Antagonistic. Bonds: Military, Job. Occupation: Servant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 23 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 40 pp.
Norman Milton, Male Human [Permalink]
Personal [hide]
Description: This man wears a pastel cloak and cross-gartered black stockings. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His long black hair reaches down to his waist. His hazel eyes are slightly larger than normal.
Personality: He loves telling others what to do and how they should feel about things. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: He was born in a small island village. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy; and money/treasure
Ideals: Opinionated, Artistic. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Fletcher
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Druidic, Undercommon, Infernal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp.
Gerald Garrick, Male Human [Permalink]
Personal [hide]
Description: This southern man wears light armors faded through time and improper care. His clothes are grease stained in places. His white hair is unkempt and raggedy. His eyes, though not visible through his cowl, are blue.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Gerald was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Bricklayer for hire.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Bricklayer
Voice: French accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Terran, Druidic, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 8000 cp. 1 Minor magic item.
John Crawford, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a brown vest and prefers tan and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Abrasive and pushy, he has a hard time making friends. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is not mentally stable, and does not behave rationally; and to prove his worth to the world
Flaws: Ugly, Insane, Antagonistic, Impulsive. Bonds: Poor. Occupation: Bellfounder
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 23 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 7 (-2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 200 gp.
Shane Atherton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a fine chain shirt which he covers with green colored cloaks and clothing. His hair is silver and very short. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He speaks before he thinks and is too direct. He always tries to repair and not replace. It was this mentality that drove him into the Armorer business.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He is greedy; and to prove his worth to the world
Ideals: Athletic, Persistence. Flaws: Addict, Impulsive. Bonds: Rich. Occupation: Armorer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
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