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Advanced [show]


Ernest Davenport, Male Human [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents. He has a penchant for wearing a ring with an oversized topaz on his right hand. His auburn hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with finding treasure.

History: He was born at the edge of vast desert. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Justice. Bonds: Attractive, Rich, Adventurer, Nature. Occupation: Barrister

Voice: Stutters

Attributes [hide]

Ernest Davenport, Male Human Expert 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 21 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)15 (+2) 14 (+2)9 (-1)
Skills Perception +5, Performance +2
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Anthony Clare, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man is well dressed, but even with his fine clothing he looks run-down. His auburn hair and beard is wavy and long. His amber eyes are slightly larger than normal.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Anthony took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He left for the west, certain he would find work there.

Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well

Ideals: Fighting. Bonds: Attractive, Nature, Immigrant, Family. Occupation: Cartwright

Voice: Uses sign language

Attributes [hide]

Anthony Clare, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)10 (+0) 15 (+2)13 (+1)
Skills Insight +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 44000 sp. Black opal (1100 gp). 1 Minor magic item.


Social Check DCs


Odo Clayton, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is auburn and curly. His gray eyes lackadaisically let the world flow into them.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Odo is combative with any and all who dare try his patience in the slightest.

History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He wants nothing more than to rejoin the army; and he has passion for adventuring and risk

Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Adventurer, Military. Occupation: Miller

Voice: Russian accent

Attributes [hide]

Odo Clayton, Male Human Warrior 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)15 (+2) 14 (+2)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Infernal, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1000 sp.


Social Check DCs


Lewis Marston, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear flannel. He has dyed his greying black hair a little too much giving a sharp black color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is calm most of the time but flees social interaction. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 6 years later his spouse died after the birth of his son. Heartbroken, Lewis never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He has a crush on the local Mercenary; and he's in love

Flaws: Insomniac, Shy. Bonds: Has a crush, Slave, In love. Occupation: Masseuse

Voice: Spits words with contempt

Attributes [hide]

Lewis Marston, Male Human Cleric 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)18 (+4) 12 (+1)13 (+1)
Skills Medicine +3, Religion +6
Senses Passive Perception 11
Languages Common, Gnoll, Elven, Giant, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1 Alchemist’s fire. 2 Smokesticks.


Social Check DCs


Hugh Shelley, Male Human [Permalink]

Personal [hide]

Description: A 5'11" northern man, he wears a white collared shirt and pastel pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His white hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their son. He worked as a Detective, and he later adopted a second son.

Motivation: Wants to open a new tavern.

Ideals: Logical, Entrepeneur. Bonds: Job, Family. Occupation: Detective

Voice: Pronounces O like U

Attributes [hide]

Hugh Shelley, Male Human Sorcerer 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 40 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)11 (+0) 14 (+2)17 (+3)
Skills Athletics +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 600 gp.


Social Check DCs

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