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NPC Generator

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Advanced [show]


Trey Wheatley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears an entirely blue suit with black socks and a vest with buckled shoes. His hair is greying and his face has many wrinkles. His violet eyes peer out from beneath his wide-brimmed blue hat.

Personality: He is overprotective of those who hire his services. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised by priests from a young age. Like his mother and his sister before him, after school he went straight into learning to become a Interpreter. He now owns his own business.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to open a new tavern

Ideals: Athletic. Bonds: Guardian, Job, Religious, Mentor. Occupation: Interpreter

Voice: Scottish accent

Attributes [hide]

Trey Wheatley, Male Human Aristocrat 8
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)16 (+3) 10 (+0)9 (-1)
Skills Acrobatics +4, Nature +6
Senses Passive Perception 10
Languages Common, Goblin, Draconic, Elven
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +6

Possessions: 900 gp. Old masterpiece painting (1400 gp).


Social Check DCs


Guy Barney, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He has a moderate pudge and is not very fit. His golden hair is drawn into a tight pony tail with a skull scrunchie. His eyes are likewise green.

Personality: A skeptical and narcissistic man, Guy's first love is himself. His second love is also himself. He pushes his goals aggressively. He is also a coward if confronted.

History: He got into the Mercenary business at a young age. He was an apprentice working in his father's forge. He has been saving his money to try and buy his sister's freedom.

Motivation: An old rival family wants him found.

Ideals: Impeccable. Flaws: Fearful. Bonds: Job, Family. Occupation: Mercenary

Voice: Low and grunting

Attributes [hide]

Guy Barney, Male Human Druid 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)14 (+2) 8 (-1)13 (+1)
Skills Arcana +5, Perception +2
Senses Passive Perception 12
Languages Common, Druidic, Draconic
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Star ruby (1000 gp). Chalcedony (60 gp). Amber (70 gp).


Social Check DCs


Raymond Blankley, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: He is very quiet and rarely speaks above a whisper. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He got into the Assassin business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Job, Adventurer. Occupation: Assassin

Voice: Mousy voice

Attributes [hide]

Raymond Blankley, Male Human Ranger 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)10 (+0) 9 (-1)8 (-1)
Skills Investigation +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 8 Acid flasks. 4 Holy water.


Social Check DCs


Gilbert Kent, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a skull on it. His silver hair has been sun bleached extensively. He has green eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Gilbert was born in the north. At a young age he loved to build and create. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Sailor

Voice: Raspy

Attributes [hide]

Gilbert Kent, Male Human Wizard 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 11 (+0)16 (+3) 13 (+1)16 (+3)
Skills Medicine +4, Stealth +1
Senses Passive Perception 11
Languages Common, Gnome, Elven, Draconic
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 800 gp. Alexandrite (600 gp). Silver pearl (130 gp).


Social Check DCs


Trym Dalton, Male Human [Permalink]

Personal [hide]

Description: A 6'3" eastern man, he dresses well, typically a more casual-formal manner. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His violet eyes dart from person to person.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in the east, but his parents moved at a very young age to the west. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Nature, Immigrant. Occupation: Bookbinder

Voice: Speaks with lips pursed

Attributes [hide]

Trym Dalton, Male Human Aristocrat 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)19 (+4) 14 (+2)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Abyssal, Auran, Elven, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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