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NPC Generator

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Advanced [show]


Thomas Winchester, Male Human [Permalink]

Personal [hide]

Description: He wears yellow leather gloves, a yellow jacket, and tight pants. He carries a battered scythe and tarnished shortspear as well. His brown hair is slicked back into a classic pompadour. His green eyes dart from person to person.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He receives visions of the future at random moments

History: The child of a Bounty Hunter, who enjoyed hunting, Thomas was taken on many hunting expeditions. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting orcs, the young Thomas began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by orcs. Thomas was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Fighting, Gifted, Entrepeneur. Bonds: Enemies, Nature. Occupation: Actor

Voice: Speaks with back of mouth

Attributes [hide]

Thomas Winchester, Male Human Wizard 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)12 (+1) 8 (-1)13 (+1)
Skills Nature +3, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp.


Social Check DCs


Robert Branson, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears an entirely tan suit with white socks and a vest with buckled shoes. His whole body is exceptionally muscular. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He acts crazy and hedonistic. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: To end his boredom; and to reunite with his absent mother

Ideals: Extrovert. Flaws: Ugly, Hedonist, Disease. Bonds: Immigrant. Occupation: Beggar

Voice: Sounds elderly

Attributes [hide]

Robert Branson, Male Human Paladin 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)14 (+2) 9 (-1)13 (+1)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 9
Languages Common, Halfling, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1800 sp.


Social Check DCs


Anselm Denholm, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is well dressed, but even with his fine clothing he looks run-down. He is tall, broad shouldered and powerfully built. His red hair is singed and shortened. His fierce hazel eyes like to dwell on things.

Personality: Confrontational and typically high on some drug or another. He enjoys reading and quiet.

History: He was raised in a white middle class family as the only child. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Banker for hire.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Ugly, Addict, Mundane. Bonds: Job. Occupation: Banker

Voice: Mumbles to self between sentences

Attributes [hide]

Anselm Denholm, Male Human Monk 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)15 (+2) 9 (-1)13 (+1)
Skills Deception +4, Survival +2
Senses Passive Perception 9
Languages Common, Gnoll, Ignan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: Chrysoprase (30 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Arnold Cotton, Male Human [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a grey and white robe with the hood down, and sports empty pouches on his belt. His brown hair is lengthy. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also has developed a complete distrust of the Navigator profession.

History: He was born at the edge of vast plains. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has achieved small success as a Stableman.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Job, Nature. Occupation: Stableman

Voice: Switch between two voices

Attributes [hide]

Arnold Cotton, Male Human Expert 8
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 55 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)11 (+0) 15 (+2)13 (+1)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: Aquamarine (1400 gp).


Social Check DCs


Trym Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a blue armored body suit, with a simple white line shooting up and back down. His auburn hair has been sun bleached extensively. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a habit of throwing himself into exceedingly dangerous situations.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world

Ideals: Persistence. Flaws: Shy, Impulsive. Bonds: Military. Occupation: Masseuse

Voice: Spanish accent

Attributes [hide]

Trym Marlee, Male Human Sorcerer 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)17 (+3) 11 (+0)16 (+3)
Skills Investigation +5, Medicine +2
Senses Passive Perception 10
Languages Common, Sylvan, Giant, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366300000

Possessions: 7000 cp. Cloth of gold vestments (90 gp).


Social Check DCs

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