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NPC Generator

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Advanced [show]


Reynard Kensley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a perfectly clean shirt and pair of pants. He sports a long blonde beard, and similarly colored long hair. His eyes are green and catlike.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: Reynard lived on a farm with his father, near the main road leading to a nearby town. A few years later when the west was not economically sound they moved to his current location. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Reynard never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He is greedy; and doesn't want to be a navigator and was forced into it by his family

Ideals: Pacifist. Bonds: Attractive, Immigrant, Family, In love, Rich. Occupation: Navigator

Voice: Sore throat, cough

Attributes [hide]

Reynard Kensley, Male Human Cleric 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 13 (+1)6 (-2) 8 (-1)14 (+2)
Skills Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Anselm Atherton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears blue painted combat armor at almost all times. His hair is red, silky, and of moderate length. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Anselm wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He is a bit of a xeno-phobe, disliking non-Humans.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: A strong sense of loyalty to Human people; and his religion dominates his actions

Ideals: Disciplined, Gifted. Flaws: Racist. Bonds: Attractive. Occupation: Junk Dealer

Voice: Voice breaks

Attributes [hide]

Anselm Atherton, Male Human Commoner 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)15 (+2) 15 (+2)15 (+2)
Skills Intimidation +5, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 5000 sp. Golden yellow topaz (200 gp).


Social Check DCs


Trey Garrick, Male Human [Permalink]

Personal [hide]

Description: A 5'9" southern man, he is typically in his Butcher uniform. He sports a flattop hair cut. His eyes are likewise brown. His teeth are white and perfect.

Personality: Aggressive, abrasive, and angry, Trey embodies much of what other species detest in the Humans. He is obsessed with a lost civilization.

History: Trey was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Butcher work with an outfit from a few towns over. Butcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is searching for what he claims is his rightful reward.

Motivation: Sabotage a competitor.

Flaws: Antagonistic, Disease. Bonds: Job, Attractive, Adventurer. Occupation: Butcher

Voice: Australian accent

Attributes [hide]

Trey Garrick, Male Human Expert 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)12 (+1) 11 (+0)9 (-1)
Skills Acrobatics +5, Religion +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Shipley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a custom-built plate barding that's adorned with black lining and desert motifs. With bright brown hair and a scraggly beard. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He plays an instrument quite well.

History: He was raised in a forest tribe. He moved from fad to fad and when he turned 15 he discovered painting. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Athletic, Artistic. Flaws: Greedy. Bonds: Attractive, Nature. Occupation: Barrister

Voice: Raspy

Attributes [hide]

Justin Shipley, Male Human Expert 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 13 (+1)16 (+3)
Skills Acrobatics +3, Deception +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Reynard Blyth, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. He carries with him a set of monstrous two handed axes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. This amber eyed southerner is not easily forgotten.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a great chef.

History: He was born the only child of a wealthy merchant. Reynard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's repulsed by the PC; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Herbalist

Voice: Pronounces difficult words wrong

Attributes [hide]

Reynard Blyth, Male Human Aristocrat 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)13 (+1) 6 (-2)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. A delicate brass dragon egg (60 gp). Large well-done wool tapestry (200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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