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NPC Generator

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Advanced [show]


Trym Blyth, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a long, green, dusty cloak. He wears his red hair up. His green unseeing eyes seem to look past you.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 12th year, his parents were killed by a gnolls raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Wants his loneliness to end; and revenge

Ideals: Justice. Flaws: Disease, Antagonistic. Bonds: Slave, Enemies, Has a crush. Occupation: Shoemaker

Voice: Tuts and clicks tongue

Attributes [hide]

Trym Blyth, Male Human Monk 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)14 (+2) 12 (+1)12 (+1)
Skills Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2400 sp. 1 Half-Plate.


Social Check DCs


Everard Whitby, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a long, brown, dusty cloak. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. The war was a terrible time for him, and Everard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born at the edge of vast forest. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Ideals: Disciplined. Flaws: Insomniac, Depressed. Bonds: Military, Nature, Rich. Occupation: Glassblower

Voice: Raspy

Attributes [hide]

Everard Whitby, Male Human Commoner 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)11 (+0) 11 (+0)14 (+2)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 17000 cp. Brass mug with jade inlays (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp).


Social Check DCs


Hugh Brandon, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during and is in decent physical shape. His hair is black, silky, and of moderate length. His eyes are a pleasant green.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Hugh hails from a village terrorized by goblins. From his teen years he was always beautiful and desirable, so people have always doted on him. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants a kiss.

Bonds: Adventurer, Attractive, Nature, Has a crush, Enemies. Occupation: Animal Trainer

Voice: Gruff and masculine

Attributes [hide]

Hugh Brandon, Male Human Adept 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)10 (+0) 16 (+3)14 (+2)
Skills Performance +5, Sleight of Hand +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs


Charles Shipley, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this northern man prefers to wear white pants and tee shirts. His silver hair has been sun bleached extensively. His thin eyebrows rest above his beady hazel eyes.

Personality: He is overprotective of those who hire his services. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of a Fisher, who enjoyed hunting, Charles was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and to protect his home

Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Guardian, Nature. Occupation: Cartwright

Voice: Scratchy, weak

Attributes [hide]

Charles Shipley, Male Human Sorcerer 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)10 (+0) 15 (+2)13 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Kimberley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his white hair in a flapper bob. His face is covered beneath a completely black helmet.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is able to make almost anything out of random pieces of junk.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Anselm was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Healer

Voice: Smooth and feminine

Attributes [hide]

Anselm Kimberley, Male Human Barbarian 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 40 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)9 (-1) 11 (+0)18 (+4)
Skills Deception +7, Persuasion +7
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 2000 sp. Tourmaline (130 gp). Jet (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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