Adelard Blythe, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a minor phobia of water and hates getting wet.
History: He was born the only child of a wealthy merchant. Adelard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to work out more often; and he is wracked by social anxiety
Ideals: Athletic, Entrepeneur. Flaws: Fearful. Bonds: Rich, Nature. Occupation: Gardener
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. An abacus with copper, silver and gold markers (140 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A delicate silver chain set with a tourmaline (60 gp).
Gunter Kimberly, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His red hair is thinning but still full. His eyes, though not visible through his cowl, are amber.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a logical person and will generally grow upset if things defy logic and science.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Logical, Gifted. Bonds: Attractive, Guardian, Job. Occupation: Mason
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 70 pp. 1 Climber’s kit. 1 Climber’s kit.
Aldous Sydney, Male Human [Permalink]
Personal [hide]
Description: This western man wears professional attire. His clothes are grease stained in places. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise gray.
Personality: He is a Unemployed first and foremost. He believes firmly that knowledge should be universal. He is lazy and tries to find solutions quickly.
History: Aldous was raised in a hard working conservative environment. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Unemployed job and began his own company from there.
Motivation: Further expansion of business.
Flaws: Lazy. Bonds: Attractive, Poor, Immigrant, Job. Occupation: Unemployed
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 53 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 18 (+4) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Auran, Abyssal, Goblin
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: Just what you see.
Drogo Oakes, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears yellow leather gloves, a yellow jacket, and tight pants. He wears his golden hair down. He has gleaming, smiling amber eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. The war was a terrible time for him, and Drogo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in a small mountains village. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Ugly, Racist, Depressed. Bonds: Military, Nature. Occupation: Bounty Hunter
Voice: Low range voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 2000 cp.
Theodoric Appleton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears an entirely blue suit with brown socks and a vest with buckled shoes. He is an epitome of beauty. His red hair is slicked back into a classic pompadour. His violet eyes are passionate and lively.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: The child of a Carter, who enjoyed hunting, Theodoric was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Theodoric took refuge in the old dungeon and found the beat up sickle and armor he uses now. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Joker, Fighting. Bonds: Attractive, Adventurer, Nature. Occupation: Navigator
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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