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NPC Generator

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Advanced [show]


Roland Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear tan pants and tee shirts and is in decent physical shape. His silver hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invites people to come help in his community garden.

History: He was born at the edge of vast island. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Ideals: Philantrophist, Entrepeneur. Flaws: Insomniac. Bonds: Family, Nature. Occupation: Marshal

Voice: Speaks fast with a slight lisp

Attributes [hide]

Roland Wedgwood, Male Human Commoner 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 8
Hit Points 43 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 16 (+3)16 (+3) 9 (-1)13 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Orc, Auran, Gnome
Attacks Melee +1 / 2d8-2, Ranged +1 / 2d8-2, Grapple -2

Possessions: 1000 sp. Freshwater pearl (16 gp). Freshwater pearl (16 gp). Rhodochrosite (16 gp). Eye agate (16 gp). 1 Minor magic item.


Social Check DCs


Roland Lindsey, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears an entirely white suit with brown socks and a vest with buckled shoes. His skin is also unnaturally pale. His long silver hair reaches down to his waist. His green eyes dart from person to person to random spaces in the air.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He works hard and plays hard.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others.

Ideals: Disciplined, Artistic. Flaws: Ugly, Hedonist, Fearful. Occupation: Shoemaker

Voice: Speaks with a cold

Attributes [hide]

Roland Lindsey, Male Human Rogue 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 44 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)10 (+0) 11 (+0)14 (+2)
Skills Deception +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Anselm Payton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. His amber eyes peer out from beneath his wide-brimmed grey hat.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Anselm was born in the south. At a young age he loved to build and create. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Someone believes him a fraud; and he is greedy

Ideals: Joker, Persistence. Bonds: Rich, Job, Enemies. Occupation: Tanner

Voice: Can't modulate volume

Attributes [hide]

Anselm Payton, Male Human Bard 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 15 (+2)7 (-2) 14 (+2)9 (-1)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs


Aldous Ryland, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a tan poncho over his likewise colored trousers and shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His auburn hair is greasy and uncared for. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Aldous was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Ugly, Sensitive. Bonds: Family, Poor, Adventurer. Occupation: Brewer

Voice: Smooth and feminine

Attributes [hide]

Aldous Ryland, Male Human Monk 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Conrad Badger, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears tattered old clothes. His right leg appears badly burned and disfigured. His silver hair is drawn into a tight pony tail with a card scrunchie. His ears are large.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Energy wise he seems alert and responsive.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Professionalism. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Shepherd

Voice: Speaks like tongue is numb

Attributes [hide]

Conrad Badger, Male Human Fighter 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 16 (+3)18 (+4) 13 (+1)10 (+0)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Giant, Aquan, Gnome, Elven
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp.


Social Check DCs

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