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NPC Generator

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Advanced [show]


Kyle Breeden, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He wears a well pressed and immaculate suit (or dress), and his gloved hand is found clutching a nunchaku. He sports a long brown beard, and similarly colored long hair. His eyes, though not visible through his cowl, are brown.

Personality: He is very quiet and rarely speaks above a whisper. He always tries to repair and not replace. It was this mentality that drove him into the Painter business.

History: Kyle was born the youngest of three triplets. One day when Kyle was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Kyle was heart-stricken from the event, and his mother started working long hours to provde for them. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his son.

Ideals: Persistence. Flaws: Shy, PTSD. Bonds: Family. Occupation: Painter

Voice: Middle-eastern accent

Attributes [hide]

Kyle Breeden, Male Human Paladin 8
Medium (5'1") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 56 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)9 (-1) 15 (+2)13 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1400 gp. Black opal (1200 gp). Rich purple corundum (1200 gp).


Social Check DCs


Bertram Royal, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a habit of throwing himself into exceedingly dangerous situations.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the south; and a strong sense of loyalty to human people

Ideals: Entrepeneur. Flaws: Shy, Impulsive, Mundane, Racist. Occupation: Dyer

Voice: Thin and wheezing

Attributes [hide]

Bertram Royal, Male Human Warlock 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)15 (+2) 8 (-1)15 (+2)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Abyssal, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 4000 sp. 1 Buckler. 1 Banded mail.


Social Check DCs


Kody Springfield, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His long auburn hair is drawn into a two foot long braid. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He then took over the family business and is one of the better Merchant for hire.

Motivation: To end his boredom; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Rich, Job, Family. Occupation: Merchant

Voice: Dutch accent

Attributes [hide]

Kody Springfield, Male Human Aristocrat 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)13 (+1) 12 (+1)14 (+2)
Skills Stealth +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2900 sp. Large well-done wool tapestry (200 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp).


Social Check DCs


Kody Compton, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, tan, dusty cloak, and sports empty pouches on his belt. His hair is greying and his face has many wrinkles. His brown unseeing eyes seem to look past you.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is frequently practicing swordplay.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Kody took refuge in the ruined castle and found the beat up lance and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and a deep hatred of giants

Ideals: Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Military, Nature, Enemies. Occupation: Blacksmith

Voice: Jittery and nervous

Attributes [hide]

Kody Compton, Male Human Warrior 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills History +3, Religion +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. Violet garnet (400 gp). Golden yellow topaz (400 gp). Alexandrite (400 gp).


Social Check DCs


Drogo Clifford, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a simple brown robe with grey stripes complete with hood, and a wedding ring on his right hand. His red hair is kept up in a ponytail inside a top hat. He has several tiny aquamarine earrings on each ear.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Drogo never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Athletic. Flaws: Antagonistic. Bonds: In love, Rich, Mentor. Occupation: Farmer

Voice: Sensual and smooth

Attributes [hide]

Drogo Clifford, Male Human Ranger 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)9 (-1) 15 (+2)13 (+1)
Skills Stealth +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2900 sp. 1 Breastplate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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