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NPC Generator

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Advanced [show]


Bertram Sutherland, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He wears a lot of dark rich colors, with gold accents. He has a long chestnut beard with little hanging trinkets. His brown eyes have a joyful gleam in them most of the time.

Personality: He can speak with the recently deceased. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His first spouse was a Fortune-teller, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: He is compelled to act according to his religious beliefs; and wants to raise his children well

Ideals: Gifted, Artistic. Bonds: Attractive, Family, Religious. Occupation: Sellsword

Voice: Breathy voice

Attributes [hide]

Bertram Sutherland, Male Human Adept 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)16 (+3) 13 (+1)8 (-1)
Skills Investigation +5, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Elven, Aquan, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 1600 sp.


Social Check DCs


Gerald Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has chestnut hair. He has gleaming, smiling hazel eyes.

Personality: He can speak with the recently deceased. He uses divination through singing.

History: Gerald was born in the west. At a young age he loved to build and create. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to protect his home

Ideals: Gifted, Persistence. Bonds: Guardian, Debt. Occupation: Dilettante

Voice: Middle-eastern accent

Attributes [hide]

Gerald Barclay, Male Human Fighter 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 8
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Intimidation +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3

Possessions: 50000 cp. 1 Minor magic item.


Social Check DCs


Percival Kendal, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He prefers to wear flannel. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are green.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He always tries to repair and not replace. It was this mentality that drove him into the Dilettante business.

History: His mother raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He now owns his own business.

Motivation: To be a Dyer again; and obtaining odd cultural human artifacts is his passion

Ideals: Optimist, Persistence. Bonds: Nature, Job, Adventurer. Occupation: Dilettante

Voice: Smooth and feminine

Attributes [hide]

Percival Kendal, Male Human Adept 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)12 (+1) 10 (+0)12 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 15000 sp. 1 Minor magic item.


Social Check DCs


Peter Blankley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his hair in dreadlocks. He wears an eyepatch.

Personality: Peter wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Disciplined. Flaws: Ugly, Impulsive, Disease. Occupation: Shepherd

Voice: Dark and ominous

Attributes [hide]

Peter Blankley, Male Human Aristocrat 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)11 (+0) 16 (+3)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 30 pp. 4 Tanglefoot bags. 1 Smokesticks.


Social Check DCs


Lance Weld, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He is dressed in earthy colors with a black and white handkerchief worn on his right side, and his gloved hand is found clutching a greataxe. His golden hair has been sun bleached extensively. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Lance was born the youngest of three triplets. Cursed with a spirit at a very young age, Lance has worked very hard to control his curse. He used his abilities to travel the world and help people.

Motivation: He has a crush on the local Priest; and he wants to get laid

Ideals: Philantrophist. Flaws: Emotional, Disease. Bonds: Family, Has a crush. Occupation: Sculptor

Voice: Draws out vowels

Attributes [hide]

Lance Weld, Male Human Sorcerer 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)19 (+4) 13 (+1)13 (+1)
Skills Nature +7, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll, Infernal, Ignan, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156653000000

Possessions: 100 gp. Freshwater pearl (9 gp). Silver pearl (150 gp). 1 Smokesticks. 8 Acid flasks. 1 Holy water. 2 Alchemist’s fire.


Social Check DCs

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