Tim Huxley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a green shirt with thin white vertical stripes and violet pants. He has styled his brown hair well, parting it to the left. His ears are large.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is harsh and unforgiving.
History: He was born in the south, but his parents moved at a very young age to the north. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and nothing but the best is good enough for him
Ideals: Athletic. Flaws: Ugly, Cynical, Antagonistic. Bonds: Immigrant. Occupation: Ploughman
Voice: Stutters
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 10000 cp. Smoky quartz (20 gp). Freshwater pearl (4 gp). Freshwater pearl (4 gp). Sardonyx (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alexandre Addington, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. Beneath his clothing is a huge mess of scar tissue. He wears his hair in dreadlocks. He has amber eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born in a small island village. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and he is wracked by social anxiety
Ideals: Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Slave, Nature. Occupation: Barrister
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 18 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.
Reynard Tattersall, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His golden hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Overbrimming with self-confidence, Reynard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is obsessed with finding treasure.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barber arts, while his father instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Adventurer, Rich. Occupation: Barber
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 37 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 500 gp. Eyepatch with mock eye of sapphire and moonstone (400 gp). Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).
Patrick Clifford, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a green tunic with blue highlights, and long brown pants that bunch up around his shoes. His silver hair is lengthy. His brown unseeing eyes seem to look past you.
Personality: Overbrimming with self-confidence, Patrick isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Ugly, Disease, Antagonistic, Depressed. Bonds: Poor. Occupation: Detective
Voice: Slurs words
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 38 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan, Druidic, Celestial
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 100 gp. Blue star sapphire (700 gp). Black pearl (400 gp).
Trey Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a white and violet handkerchief worn on his left side. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his auburn hair up. His brown eyes peer out from beneath his top white hat.
Personality: He likes to make people angry or surprised. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: When he was but 7 years old his parents immigrated from the west. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Military. Occupation: Merchant
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 16 (+3) | 18 (+4) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Aquan, Auran, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Silver pearl (70 gp). Golden pearl (70 gp). Amber (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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